Searched refs:mNativeInstanceRuntimeShaderBuilder (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 257 private long mNativeInstanceRuntimeShaderBuilder; field in RuntimeShader 277 mNativeInstanceRuntimeShaderBuilder = nativeCreateBuilder(shader); in RuntimeShader() 279 this, mNativeInstanceRuntimeShaderBuilder); in RuntimeShader() 392 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, value1, value2, in setFloatUniform() 405 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, values, isColor); in setUniform() 471 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, values); in setIntUniform() 481 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, value1, value2, in setIntUniform() 502 mNativeInstanceRuntimeShaderBuilder, shaderName, shader.getNativeInstance()); in setInputShader() 523 nativeUpdateShader(mNativeInstanceRuntimeShaderBuilder, shaderName, in setInputBuffer() 532 return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix); in createNativeInstance() [all …]
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