Searched refs:maxLuminanceNits (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.cpp | 185 float maxLuminanceNits = -1.f; in apply() local 187 maxLuminanceNits = std::max(smpte2086.maxLuminance, maxLuminanceNits); in apply() 191 maxLuminanceNits = in apply() 192 std::max(cta861_3.maxContentLightLevel, maxLuminanceNits); in apply() 196 maxLuminanceNits); in apply() 210 float maxLuminanceNits) { in updateLayer() argument 217 mLayer->setMaxLuminanceNits(maxLuminanceNits); in updateLayer()
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D | Layer.h | 99 inline void setMaxLuminanceNits(float maxLuminanceNits) { in setMaxLuminanceNits() argument 100 mMaxLuminanceNits = maxLuminanceNits; in setMaxLuminanceNits()
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D | Tonemapper.cpp | 97 void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits, in tonemapPaint() argument 114 effect, kMaxDisplayBrightnessNits, kCurrentDisplayBrightnessNits, maxLuminanceNits); in tonemapPaint()
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D | Tonemapper.h | 25 void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
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D | DeferredLayerUpdater.h | 95 SkRect currentCrop, float maxLuminanceNits = -1.f);
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/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 148 .maxLuminanceNits = 1000.f, in drawImageLayers() 232 .maxLuminanceNits = 1000.f, in drawClippedLayers() 237 .maxLuminanceNits = 1000.f, in drawClippedLayers() 290 .maxLuminanceNits = 1000.f, in drawPIPImageLayer() 346 .maxLuminanceNits = 1000.f, in drawImageDimmedLayers() 378 .maxLuminanceNits = 1000.f, in drawTransparentImageDimmedLayers() 430 .maxLuminanceNits = 1000.f, in drawClippedDimmedImageLayers() 498 .maxLuminanceNits = 1000.f, in drawBT2020ImageLayers() 536 .maxLuminanceNits = 1000.f, in drawBT2020ClippedImageLayers() 565 .maxLuminanceNits = 1000.f, in drawExtendedHDRImageLayers() [all …]
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D | SkiaRenderEngine.cpp | 568 parameters.layer.source.buffer.maxLuminanceNits, in createRuntimeEffectShader()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 64 float maxLuminanceNits = 0.0; member 155 lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits; 200 *os << "\n .maxLuminanceNits = " << settings.maxLuminanceNits; in PrintTo()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | ClientCompositionRequestCache.cpp | 47 lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits; in equalIgnoringBuffer()
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/frameworks/native/services/surfaceflinger/ |
D | LayerFE.cpp | 264 layerSettings.source.buffer.maxLuminanceNits = maxLuminance; in prepareBufferStateClientComposition()
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