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Searched refs:maxLuminanceNits (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp185 float maxLuminanceNits = -1.f; in apply() local
187 maxLuminanceNits = std::max(smpte2086.maxLuminance, maxLuminanceNits); in apply()
191 maxLuminanceNits = in apply()
192 std::max(cta861_3.maxContentLightLevel, maxLuminanceNits); in apply()
196 maxLuminanceNits); in apply()
210 float maxLuminanceNits) { in updateLayer() argument
217 mLayer->setMaxLuminanceNits(maxLuminanceNits); in updateLayer()
DLayer.h99 inline void setMaxLuminanceNits(float maxLuminanceNits) { in setMaxLuminanceNits() argument
100 mMaxLuminanceNits = maxLuminanceNits; in setMaxLuminanceNits()
DTonemapper.cpp97 void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits, in tonemapPaint() argument
114 effect, kMaxDisplayBrightnessNits, kCurrentDisplayBrightnessNits, maxLuminanceNits); in tonemapPaint()
DTonemapper.h25 void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
DDeferredLayerUpdater.h95 SkRect currentCrop, float maxLuminanceNits = -1.f);
/frameworks/native/libs/renderengine/skia/
DCache.cpp148 .maxLuminanceNits = 1000.f, in drawImageLayers()
232 .maxLuminanceNits = 1000.f, in drawClippedLayers()
237 .maxLuminanceNits = 1000.f, in drawClippedLayers()
290 .maxLuminanceNits = 1000.f, in drawPIPImageLayer()
346 .maxLuminanceNits = 1000.f, in drawImageDimmedLayers()
378 .maxLuminanceNits = 1000.f, in drawTransparentImageDimmedLayers()
430 .maxLuminanceNits = 1000.f, in drawClippedDimmedImageLayers()
498 .maxLuminanceNits = 1000.f, in drawBT2020ImageLayers()
536 .maxLuminanceNits = 1000.f, in drawBT2020ClippedImageLayers()
565 .maxLuminanceNits = 1000.f, in drawExtendedHDRImageLayers()
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DSkiaRenderEngine.cpp568 parameters.layer.source.buffer.maxLuminanceNits, in createRuntimeEffectShader()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h64 float maxLuminanceNits = 0.0; member
155 lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits;
200 *os << "\n .maxLuminanceNits = " << settings.maxLuminanceNits; in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp47 lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits; in equalIgnoringBuffer()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp264 layerSettings.source.buffer.maxLuminanceNits = maxLuminance; in prepareBufferStateClientComposition()