1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <SkCanvas.h>
20 
21 namespace android::uirenderer {
22 
23 // Given a source and destination image info, and the max content luminance, generate a tonemaping
24 // shader and tag it on the supplied paint.
25 void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
26                   SkPaint& paint);
27 
28 }  // namespace android::uirenderer
29