Searched refs:shaderBuilder (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 542 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader() argument 544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() argument 546 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms() argument 549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms() argument 551 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms() argument 554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader() argument
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D | RenderEffect.java | 338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect() argument
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/frameworks/base/libs/hwui/jni/ |
D | Shader.cpp | 267 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create() argument 268 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create() 327 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms() argument 330 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatUniforms() 336 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms() argument 339 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatArrayUniforms() 359 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms() argument 362 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntUniforms() 368 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms() argument 370 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntArrayUniforms() [all …]
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