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Searched refs:shaderBuilder (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java542 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader() argument
544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() argument
546 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms() argument
549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms() argument
551 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms() argument
554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader() argument
DRenderEffect.java338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect() argument
/frameworks/base/libs/hwui/jni/
DShader.cpp267 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create() argument
268 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create()
327 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms() argument
330 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatUniforms()
336 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms() argument
339 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatArrayUniforms()
359 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms() argument
362 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntUniforms()
368 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms() argument
370 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntArrayUniforms()
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