Searched refs:GL_LIGHT0 (Results 1 – 8 of 8) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmValidate.cpp | 25 return e >=GL_LIGHT0 && e <= (GL_LIGHT0+maxLights); in lightEnum()
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D | GLEScmContext.cpp | 399 dispatcher.glLightfv(GL_LIGHT0 + i, GL_AMBIENT, mLights[i].ambient); in postLoadRestoreCtx() 400 dispatcher.glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mLights[i].diffuse); in postLoadRestoreCtx() 401 dispatcher.glLightfv(GL_LIGHT0 + i, GL_SPECULAR, mLights[i].specular); in postLoadRestoreCtx() 402 dispatcher.glLightfv(GL_LIGHT0 + i, GL_POSITION, mLights[i].position); in postLoadRestoreCtx() 403 dispatcher.glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, mLights[i].direction); in postLoadRestoreCtx() 404 dispatcher.glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, mLights[i].spotlightExponent); in postLoadRestoreCtx() 405 dispatcher.glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, mLights[i].spotlightCutoffAngle); in postLoadRestoreCtx() 406 … dispatcher.glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, mLights[i].attenuationConst); in postLoadRestoreCtx() 407 … dispatcher.glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, mLights[i].attenuationLinear); in postLoadRestoreCtx() 408 … dispatcher.glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, mLights[i].attenuationQuadratic); in postLoadRestoreCtx() [all …]
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D | CoreProfileEngine.cpp | 538 case GL_LIGHT0: in enable() 567 case GL_LIGHT0: in disable() 924 m_lightingBuffer.lightEnables[i] = mCtx->isEnabled(GL_LIGHT0 + i); in setupLighting()
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/hardware/google/gfxstream/common/opengl/include/GLES/ |
D | gl.h | 495 #define GL_LIGHT0 0x4000 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES/ |
D | gl.h | 340 #define GL_LIGHT0 0x4000 macro
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/hardware/google/gfxstream/include/GLES/ |
D | gl.h | 495 #define GL_LIGHT0 0x4000 macro
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | gl.h | 272 #define GL_LIGHT0 0x4000 macro
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl.h | 310 #define GL_LIGHT0 0x4000 macro
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