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Searched refs:GL_LIGHT0 (Results 1 – 8 of 8) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmValidate.cpp25 return e >=GL_LIGHT0 && e <= (GL_LIGHT0+maxLights); in lightEnum()
DGLEScmContext.cpp399 dispatcher.glLightfv(GL_LIGHT0 + i, GL_AMBIENT, mLights[i].ambient); in postLoadRestoreCtx()
400 dispatcher.glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mLights[i].diffuse); in postLoadRestoreCtx()
401 dispatcher.glLightfv(GL_LIGHT0 + i, GL_SPECULAR, mLights[i].specular); in postLoadRestoreCtx()
402 dispatcher.glLightfv(GL_LIGHT0 + i, GL_POSITION, mLights[i].position); in postLoadRestoreCtx()
403 dispatcher.glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, mLights[i].direction); in postLoadRestoreCtx()
404 dispatcher.glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, mLights[i].spotlightExponent); in postLoadRestoreCtx()
405 dispatcher.glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, mLights[i].spotlightCutoffAngle); in postLoadRestoreCtx()
406 … dispatcher.glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, mLights[i].attenuationConst); in postLoadRestoreCtx()
407 … dispatcher.glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, mLights[i].attenuationLinear); in postLoadRestoreCtx()
408 … dispatcher.glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, mLights[i].attenuationQuadratic); in postLoadRestoreCtx()
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DCoreProfileEngine.cpp538 case GL_LIGHT0: in enable()
567 case GL_LIGHT0: in disable()
924 m_lightingBuffer.lightEnables[i] = mCtx->isEnabled(GL_LIGHT0 + i); in setupLighting()
/hardware/google/gfxstream/common/opengl/include/GLES/
Dgl.h495 #define GL_LIGHT0 0x4000 macro
/hardware/google/gfxstream/guest/mesa/include/GLES/
Dgl.h340 #define GL_LIGHT0 0x4000 macro
/hardware/google/gfxstream/include/GLES/
Dgl.h495 #define GL_LIGHT0 0x4000 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dgl.h272 #define GL_LIGHT0 0x4000 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h310 #define GL_LIGHT0 0x4000 macro