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Searched refs:isShader (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h229 bool isShader(GLuint shader);
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2000 SET_ERROR_IF(!isProgram && !ctx->m_shared->isShader(program), GL_INVALID_VALUE); in s_glLinkProgram()
2032 bool isShader = \
2033 ctx->m_shared->isShader(shader); \
2035 SET_ERROR_IF(!isShader, GL_INVALID_OPERATION); \
2151 bool isShader = in s_glDeleteShader() local
2152 ctx->m_shared->isShader(shader); in s_glDeleteShader()
2154 SET_ERROR_IF(isShaderOrProgramObject && !isShader, GL_INVALID_OPERATION); in s_glDeleteShader()
2155 SET_ERROR_IF(!isShaderOrProgramObject && !isShader, GL_INVALID_VALUE); in s_glDeleteShader()
2167 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glAttachShader()
2185 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glDetachShader()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp675 bool GLSharedGroup::isShader(GLuint shader) { in isShader() function in gfxstream::guest::GLSharedGroup