Searched refs:isShader (Results 1 – 3 of 3) sorted by relevance
229 bool isShader(GLuint shader);
2000 SET_ERROR_IF(!isProgram && !ctx->m_shared->isShader(program), GL_INVALID_VALUE); in s_glLinkProgram()2032 bool isShader = \2033 ctx->m_shared->isShader(shader); \2035 SET_ERROR_IF(!isShader, GL_INVALID_OPERATION); \2151 bool isShader = in s_glDeleteShader() local2152 ctx->m_shared->isShader(shader); in s_glDeleteShader()2154 SET_ERROR_IF(isShaderOrProgramObject && !isShader, GL_INVALID_OPERATION); in s_glDeleteShader()2155 SET_ERROR_IF(!isShaderOrProgramObject && !isShader, GL_INVALID_VALUE); in s_glDeleteShader()2167 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glAttachShader()2185 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glDetachShader()[all …]
675 bool GLSharedGroup::isShader(GLuint shader) { in isShader() function in gfxstream::guest::GLSharedGroup