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Searched refs:mTextureU (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp886 if (!mTextureU) { in init()
887 …YUVGLTex(GL_TEXTURE1, uStridePixels, uHeight, mFormat, mYuv420888ToNv21, YUVPlane::UV, &mTextureU); in init()
888 mTextureV = mTextureU; in init()
891 if (!mTextureU) { in init()
892 …eYUVGLTex(GL_TEXTURE1, uStridePixels, uHeight, mFormat, mYuv420888ToNv21, YUVPlane::U, &mTextureU); in init()
952 …readYUVTex(mTextureU, mFormat, mYuv420888ToNv21, YUVPlane::U, pixels + uOffsetBytes, uStridePixels… in readPixels()
967 std::swap(textures[1], mTextureU); in swapTextures()
968 mTextureV = mTextureU; in swapTextures()
971 std::swap(textures[1], mTextureU); in swapTextures()
1051 …subUpdateYUVGLTex(GL_TEXTURE1, mTextureU, x, y, uStridePixels, uHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat()
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DYUVConverter.h109 GLuint mTextureU = 0; variable