Searched refs:mTextureU (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 886 if (!mTextureU) { in init() 887 …YUVGLTex(GL_TEXTURE1, uStridePixels, uHeight, mFormat, mYuv420888ToNv21, YUVPlane::UV, &mTextureU); in init() 888 mTextureV = mTextureU; in init() 891 if (!mTextureU) { in init() 892 …eYUVGLTex(GL_TEXTURE1, uStridePixels, uHeight, mFormat, mYuv420888ToNv21, YUVPlane::U, &mTextureU); in init() 952 …readYUVTex(mTextureU, mFormat, mYuv420888ToNv21, YUVPlane::U, pixels + uOffsetBytes, uStridePixels… in readPixels() 967 std::swap(textures[1], mTextureU); in swapTextures() 968 mTextureV = mTextureU; in swapTextures() 971 std::swap(textures[1], mTextureU); in swapTextures() 1051 …subUpdateYUVGLTex(GL_TEXTURE1, mTextureU, x, y, uStridePixels, uHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat() [all …]
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D | YUVConverter.h | 109 GLuint mTextureU = 0; variable
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