Searched refs:maxTextureUnits (Results 1 – 1 of 1) sorted by relevance
198 GLint maxTextureUnits; in useTextureUnit() local200 &maxTextureUnits); in useTextureUnit()203 if (unit < maxTextureUnits) { in useTextureUnit()209 unit, maxTextureUnits); in useTextureUnit()226 GLint maxTextureUnits; in defaultStateCheck() local228 &maxTextureUnits); in defaultStateCheck()229 for (int i = 0; i < maxTextureUnits; i++) { in defaultStateCheck()237 GLint maxTextureUnits; in changedStateCheck() local239 &maxTextureUnits); in changedStateCheck()240 EXPECT_EQ(m_unit_states.size(), maxTextureUnits); in changedStateCheck()[all …]