Searched refs:mTexAssets (Results 1 – 2 of 2) sorted by relevance
131 mTexAssets.checkerBoard.reset( in activate()133 if (!mTexAssets.checkerBoard) { in activate()139 mTexAssets.carTopView.reset(createTextureFromPng("/system/etc/automotive/evs/CarFromTop.png")); in activate()140 if (!mTexAssets.carTopView) { in activate()225 const float textureHeightInCarSpace = mTexAssets.carTopView->height() * carSpaceUnitsPerTexel; in renderCarTopView()227 (float)mTexAssets.carTopView->width() / mTexAssets.carTopView->height(); in renderCarTopView()229 mTexAssets.carTopView->height() - mConfig.carGraphicRearPixel(); in renderCarTopView()261 glBindTexture(GL_TEXTURE_2D, mTexAssets.carTopView->glId()); in renderCarTopView()322 texId = mTexAssets.checkerBoard->glId(); in renderCameraOntoGroundPlane()
60 } mTexAssets; variable