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Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/cpp/evs/apps/default/src/
DRenderTopView.cpp122 mPgmAssets.projectedTexture = in activate()
125 if (!mPgmAssets.projectedTexture) { in activate()
312 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()
313 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()
315 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
/packages/services/Car/cpp/evs/apps/default/inc/
DRenderTopView.h64 GLuint projectedTexture; member