Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance
122 mPgmAssets.projectedTexture = in activate()125 if (!mPgmAssets.projectedTexture) { in activate()312 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()313 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()315 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
64 GLuint projectedTexture; member