Searched refs:simpleTexture (Results 1 – 2 of 2) sorted by relevance
116 mPgmAssets.simpleTexture = in activate()118 if (!mPgmAssets.simpleTexture) { in activate()258 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()259 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
63 GLuint simpleTexture; member