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Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp59 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__) macro
166 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()
180 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
203 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
228 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
254 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
264 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
364 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
424 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
470 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
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