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Searched refs:quadPositions (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp184 static GLfloat quadPositions[] = { variable
826 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
837 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
1516 quadPositions[0] = x0; in drawTexturedQuad()
1517 quadPositions[1] = y0; in drawTexturedQuad()
1518 quadPositions[2] = x1; in drawTexturedQuad()
1519 quadPositions[3] = y0; in drawTexturedQuad()
1520 quadPositions[4] = x1; in drawTexturedQuad()
1521 quadPositions[5] = y1; in drawTexturedQuad()
1522 quadPositions[6] = x1; in drawTexturedQuad()
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