/frameworks/base/graphics/java/android/graphics/drawable/ |
D | RippleShader.java | 135 setFloatUniform("in_hasMask", shader == null ? 0 : 1); in setShader() 139 setFloatUniform("in_maxRadius", radius * 2.3f); in setRadius() 143 setFloatUniform("in_origin", x, y); in setOrigin() 147 setFloatUniform("in_touch", x, y); in setTouch() 151 setFloatUniform("in_progress", progress); in setProgress() 158 setFloatUniform("in_noisePhase", phase * 0.001f); in setNoisePhase() 164 setFloatUniform("in_turbulencePhase", turbulencePhase); in setNoisePhase() 166 setFloatUniform("in_tCircle1", in setNoisePhase() 169 setFloatUniform("in_tCircle2", in setNoisePhase() 172 setFloatUniform("in_tCircle3", in setNoisePhase() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ |
D | DwellRippleShader.kt | 100 setFloatUniform("in_origin", value.x.toFloat(), value.y.toFloat()) 109 setFloatUniform("in_radius", 111 setFloatUniform("in_blur", MathUtils.lerp(1f, 0.7f, value)) 120 setFloatUniform("in_distortion_strength", value) 129 setFloatUniform("in_time", field) 130 setFloatUniform("in_phase1", field * 3f + 0.367f) 131 setFloatUniform("in_phase2", field * 7.2f * 1.531f)
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/ |
D | RainEffect.kt | 66 rainConfig.rainShowerShader.setFloatUniform("time", elapsedTime) in <lambda>() 67 rainConfig.glassRainShader.setFloatUniform("time", elapsedTime * 0.7f) in <lambda>() 87 rainConfig.rainShowerShader.setFloatUniform("intensity", intensity) in <lambda>() 88 rainConfig.glassRainShader.setFloatUniform("intensity", intensity * 0.6f) in <lambda>() 89 rainConfig.colorGradingShader.setFloatUniform( in <lambda>() 94 rainConfig.outlineShader.setFloatUniform("thickness", thickness) in <lambda>() 108 rainConfig.rainShowerShader.setFloatUniform( in <lambda>() 113 rainConfig.rainShowerShader.setFloatUniform( in <lambda>() 126 rainConfig.rainShowerShader.setFloatUniform( in <lambda>() 131 rainConfig.rainShowerShader.setFloatUniform( in <lambda>() [all …]
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/ |
D | TurbulenceNoiseShader.kt | 197 setFloatUniform("in_gridNum", gridNumber) in setGridCount() 206 setFloatUniform("in_pixelDensity", pixelDensity) in setPixelDensity() 237 setFloatUniform("in_opacity", opacity) in setOpacity() 242 setFloatUniform("in_size", width, height) in setSize() 243 setFloatUniform("in_aspectRatio", width / max(height, 0.001f)) in setSize() 264 setFloatUniform("in_lumaMatteBlendFactor", lumaMatteBlendFactor) in setLumaMatteFactors() 265 setFloatUniform("in_lumaMatteOverallBrightness", lumaMatteOverallBrightness) in setLumaMatteFactors() 276 setFloatUniform("in_inverseLuma", if (inverse) -1f else 1f) in setInverseNoiseLuminosity() 292 setFloatUniform("in_noiseMove", noiseOffsetX, noiseOffsetY, noiseOffsetZ) in setNoiseMove()
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/fog/ |
D | FogEffect.kt | 70 fogConfig.shader.setFloatUniform("time", timeFgd0, timeFgd1, timeBgd0, timeBgd1) in resize() 88 fogConfig.shader.setFloatUniform("intensity", intensity) in setIntensity() 89 fogConfig.colorGradingShader.setFloatUniform( in setIntensity() 103 fogConfig.shader.setFloatUniform( in adjustCropping() 108 fogConfig.shader.setFloatUniform( in adjustCropping() 120 fogConfig.shader.setFloatUniform( in adjustCropping() 125 fogConfig.shader.setFloatUniform( in adjustCropping() 130 fogConfig.shader.setFloatUniform("screenSize", surfaceSize.width, surfaceSize.height) in adjustCropping() 131 fogConfig.shader.setFloatUniform( in adjustCropping() 153 fogConfig.shader.setFloatUniform( in updateTextureUniforms() [all …]
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
D | RippleShader.kt | 197 setFloatUniform("in_center", x, y) in setCenter() 222 setFloatUniform("in_fadeSparkle", getFade(sparkleRingFadeParams, value)) 223 setFloatUniform("in_fadeRing", getFade(baseRingFadeParams, value)) 224 setFloatUniform("in_fadeFill", getFade(centerFillFadeParams, value)) 234 setFloatUniform("in_size", rippleSize.currentWidth, rippleSize.currentHeight) 235 setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f) 237 setFloatUniform( 241 setFloatUniform("in_blur", lerp(1.25f, 0.5f, value)) 248 setFloatUniform("in_time", value) 266 setFloatUniform("in_sparkle_strength", value) [all …]
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/snow/ |
D | SnowEffect.kt | 66 snowConfig.shader.setFloatUniform("time", elapsedTime) in <lambda>() 90 snowConfig.shader.setFloatUniform("intensity", intensity) in <lambda>() 91 snowConfig.colorGradingShader.setFloatUniform( in <lambda>() 95 snowConfig.accumulatedSnowShader.setFloatUniform( in <lambda>() 111 snowConfig.shader.setFloatUniform( in <lambda>() 116 snowConfig.shader.setFloatUniform( in <lambda>() 128 snowConfig.shader.setFloatUniform( in <lambda>() 133 snowConfig.shader.setFloatUniform( in <lambda>() 138 snowConfig.shader.setFloatUniform("screenSize", surfaceSize.width, surfaceSize.height) in <lambda>() 139 snowConfig.shader.setFloatUniform( in <lambda>() [all …]
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/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 333 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in RuntimeShader 334 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform() 344 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in RuntimeShader 345 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform() 356 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader 358 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform() 369 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader 371 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 382 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in RuntimeShader 386 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader
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D | Mesh.java | 187 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in Mesh 188 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform() 200 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in Mesh 201 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform() 215 public void setFloatUniform( in setFloatUniform() method in Mesh 217 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform() 231 public void setFloatUniform( in setFloatUniform() method in Mesh 233 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 245 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in Mesh 249 private void setFloatUniform( in setFloatUniform() method in Mesh
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | StretchShaderActivity.java | 360 mRuntimeShader.setFloatUniform("uMaxStretchIntensity", mMaxStretchIntensity); in updateShader() 361 mRuntimeShader.setFloatUniform("uStretchAffectedDist", mStretchAffectedDistance); in updateShader() 362 mRuntimeShader.setFloatUniform("uDistanceStretchedX", distanceStretchedX); in updateShader() 363 mRuntimeShader.setFloatUniform("uDistanceStretchedY", distanceStretchedY); in updateShader() 364 mRuntimeShader.setFloatUniform("uDistDiffX", diffX); in updateShader() 365 mRuntimeShader.setFloatUniform("uDistDiffY", diffY); in updateShader() 366 mRuntimeShader.setFloatUniform("uOverscrollX", normOverScrollDistX); in updateShader() 367 mRuntimeShader.setFloatUniform("uOverscrollY", normOverScrollDistY); in updateShader() 368 mRuntimeShader.setFloatUniform("uScrollX", uScrollX); in updateShader() 369 mRuntimeShader.setFloatUniform("uScrollY", uScrollY); in updateShader() [all …]
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D | RenderEffectViewActivity.kt | 70 mDropsShader.setFloatUniform("elapsedSeconds", in <lambda>() 72 mDropsShader.setFloatUniform("viewDimensions", viewWidth, viewHeight) in <lambda>()
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D | ColorFiltersMutateActivity.java | 87 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in BitmapsView() 180 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in setShaderParam1()
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D | BitmapTransitionView.kt | 97 mShader.setFloatUniform("progress", mCurrentProgress) in <lambda>()
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D | MeshLargeActivity.java | 115 mesh.setFloatUniform("test", 1.0f, 2.0f); in onDraw()
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D | RippleActivity.java | 113 mRuntimeShader.setFloatUniform("in_maxRadius", MAX_RADIUS); in RippleView()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/glowboxeffect/ |
D | GlowBoxShader.kt | 44 setFloatUniform("in_center", x, y) in setCenter() 48 setFloatUniform("in_size", width, height) in setSize() 52 setFloatUniform("in_blur", blurAmount) in setBlur()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/ |
D | SparkleShader.kt | 76 setFloatUniform("in_time", time) in setTime() 95 setFloatUniform("in_pixelate", pixelateAmount) in setPixelateAmount()
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/ |
D | AndroidPaintContext.java | 428 shader.setFloatUniform(name, val); in applyPaint()
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/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/frameworks/base/core/api/ |
D | current.txt | 16383 method public void setFloatUniform(@NonNull String, float); 16384 method public void setFloatUniform(@NonNull String, float, float); 16385 method public void setFloatUniform(@NonNull String, float, float, float); 16386 method public void setFloatUniform(@NonNull String, float, float, float, float); 16387 method public void setFloatUniform(@NonNull String, @NonNull float[]); 17177 method public void setFloatUniform(@NonNull String, float); 17178 method public void setFloatUniform(@NonNull String, float, float); 17179 method public void setFloatUniform(@NonNull String, float, float, float); 17180 method public void setFloatUniform(@NonNull String, float, float, float, float); 17181 method public void setFloatUniform(@NonNull String, @NonNull float[]);
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/frameworks/base/boot/ |
D | boot-image-profile.txt | 6762 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V 6763 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
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/frameworks/base/config/ |
D | boot-image-profile.txt | 6765 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V 6766 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
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