/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 895 …createYUVGLTex(GL_TEXTURE2, vStridePixels, vHeight, mFormat, mYuv420888ToNv21, YUVPlane::V, &mText… in init() 1054 …subUpdateYUVGLTex(GL_TEXTURE2, mTextureV, x, y, vStridePixels, vHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat() 1067 s_gles2.glActiveTexture(GL_TEXTURE2); in drawConvertFromFormat()
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/hardware/google/gfxstream/common/opengl/include/GLES/ |
D | gl.h | 451 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES/ |
D | gl.h | 306 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/include/GLES/ |
D | gl.h | 451 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 280 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 261 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 261 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 274 #define GL_TEXTURE2 0x84C2 macro
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D | gl31.h | 274 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 274 #define GL_TEXTURE2 0x84C2 macro
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D | gl31.h | 274 #define GL_TEXTURE2 0x84C2 macro
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D | gl32.h | 261 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | gl.h | 1711 #define GL_TEXTURE2 0x84C2 macro
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D | glcorearb.h | 466 #define GL_TEXTURE2 0x84C2 macro
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D | glext.h | 108 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 261 #define GL_TEXTURE2 0x84C2 macro
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D | gl31.h | 261 #define GL_TEXTURE2 0x84C2 macro
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D | gl32.h | 261 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl.h | 1751 #define GL_TEXTURE2 0x84C2 macro
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D | glext.h | 181 #define GL_TEXTURE2 0x84C2 macro
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/hardware/google/gfxstream/host/ |
D | FrameBuffer.cpp | 3754 …YUVConverter::createYUVGLTex(GL_TEXTURE2, width / 2, height / 2, format, m_features.Yuv420888ToNv2… in createYUVTextures()
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/hardware/google/gfxstream/include/GL/ |
D | GLcorearb.h | 484 #define GL_TEXTURE2 0x84C2 macro
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