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Searched refs:GL_TEXTURE2 (Results 1 – 22 of 22) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp895 …createYUVGLTex(GL_TEXTURE2, vStridePixels, vHeight, mFormat, mYuv420888ToNv21, YUVPlane::V, &mText… in init()
1054 …subUpdateYUVGLTex(GL_TEXTURE2, mTextureV, x, y, vStridePixels, vHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat()
1067 s_gles2.glActiveTexture(GL_TEXTURE2); in drawConvertFromFormat()
/hardware/google/gfxstream/common/opengl/include/GLES/
Dgl.h451 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/guest/mesa/include/GLES/
Dgl.h306 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/include/GLES/
Dgl.h451 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/include/GLES2/
Dgl2.h280 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h261 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h261 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h274 #define GL_TEXTURE2 0x84C2 macro
Dgl31.h274 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h274 #define GL_TEXTURE2 0x84C2 macro
Dgl31.h274 #define GL_TEXTURE2 0x84C2 macro
Dgl32.h261 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dgl.h1711 #define GL_TEXTURE2 0x84C2 macro
Dglcorearb.h466 #define GL_TEXTURE2 0x84C2 macro
Dglext.h108 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h261 #define GL_TEXTURE2 0x84C2 macro
Dgl31.h261 #define GL_TEXTURE2 0x84C2 macro
Dgl32.h261 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h1751 #define GL_TEXTURE2 0x84C2 macro
Dglext.h181 #define GL_TEXTURE2 0x84C2 macro
/hardware/google/gfxstream/host/
DFrameBuffer.cpp3754 …YUVConverter::createYUVGLTex(GL_TEXTURE2, width / 2, height / 2, format, m_features.Yuv420888ToNv2… in createYUVTextures()
/hardware/google/gfxstream/include/GL/
DGLcorearb.h484 #define GL_TEXTURE2 0x84C2 macro