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Searched refs:maxTextureUnits (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotTextures_unittest.cpp198 GLint maxTextureUnits; in useTextureUnit() local
200 &maxTextureUnits); in useTextureUnit()
203 if (unit < maxTextureUnits) { in useTextureUnit()
209 unit, maxTextureUnits); in useTextureUnit()
226 GLint maxTextureUnits; in defaultStateCheck() local
228 &maxTextureUnits); in defaultStateCheck()
229 for (int i = 0; i < maxTextureUnits; i++) { in defaultStateCheck()
237 GLint maxTextureUnits; in changedStateCheck() local
239 &maxTextureUnits); in changedStateCheck()
240 EXPECT_EQ(m_unit_states.size(), maxTextureUnits); in changedStateCheck()
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