Searched refs:mPgmAssets (Results 1 – 2 of 2) sorted by relevance
116 mPgmAssets.simpleTexture = in activate()118 if (!mPgmAssets.simpleTexture) { in activate()122 mPgmAssets.projectedTexture = in activate()125 if (!mPgmAssets.projectedTexture) { in activate()258 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()259 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()312 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()313 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()315 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
65 } mPgmAssets; variable