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Searched refs:mPgmAssets (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/cpp/evs/apps/default/src/
DRenderTopView.cpp116 mPgmAssets.simpleTexture = in activate()
118 if (!mPgmAssets.simpleTexture) { in activate()
122 mPgmAssets.projectedTexture = in activate()
125 if (!mPgmAssets.projectedTexture) { in activate()
258 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()
259 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
312 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()
313 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()
315 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
/packages/services/Car/cpp/evs/apps/default/inc/
DRenderTopView.h65 } mPgmAssets; variable