1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import android.compat.annotation.UnsupportedAppUsage; 20 import android.graphics.Rect; 21 22 /** 23 * A class that contains utility methods related to numbers. 24 * 25 * @hide Pending API council approval 26 */ 27 @android.ravenwood.annotation.RavenwoodKeepWholeClass 28 public final class MathUtils { 29 private static final float DEG_TO_RAD = 3.1415926f / 180.0f; 30 private static final float RAD_TO_DEG = 180.0f / 3.1415926f; 31 MathUtils()32 private MathUtils() { 33 } 34 35 @UnsupportedAppUsage abs(float v)36 public static float abs(float v) { 37 return v > 0 ? v : -v; 38 } 39 40 @UnsupportedAppUsage constrain(int amount, int low, int high)41 public static int constrain(int amount, int low, int high) { 42 return amount < low ? low : (amount > high ? high : amount); 43 } 44 constrain(long amount, long low, long high)45 public static long constrain(long amount, long low, long high) { 46 return amount < low ? low : (amount > high ? high : amount); 47 } 48 49 @UnsupportedAppUsage constrain(float amount, float low, float high)50 public static float constrain(float amount, float low, float high) { 51 return amount < low ? low : (amount > high ? high : amount); 52 } 53 log(float a)54 public static float log(float a) { 55 return (float) Math.log(a); 56 } 57 exp(float a)58 public static float exp(float a) { 59 return (float) Math.exp(a); 60 } 61 pow(float a, float b)62 public static float pow(float a, float b) { 63 return (float) Math.pow(a, b); 64 } 65 sqrt(float a)66 public static float sqrt(float a) { 67 return (float) Math.sqrt(a); 68 } 69 max(float a, float b)70 public static float max(float a, float b) { 71 return a > b ? a : b; 72 } 73 74 @UnsupportedAppUsage max(int a, int b)75 public static float max(int a, int b) { 76 return a > b ? a : b; 77 } 78 max(float a, float b, float c)79 public static float max(float a, float b, float c) { 80 return a > b ? (a > c ? a : c) : (b > c ? b : c); 81 } 82 max(int a, int b, int c)83 public static float max(int a, int b, int c) { 84 return a > b ? (a > c ? a : c) : (b > c ? b : c); 85 } 86 min(float a, float b)87 public static float min(float a, float b) { 88 return a < b ? a : b; 89 } 90 min(int a, int b)91 public static float min(int a, int b) { 92 return a < b ? a : b; 93 } 94 min(float a, float b, float c)95 public static float min(float a, float b, float c) { 96 return a < b ? (a < c ? a : c) : (b < c ? b : c); 97 } 98 min(int a, int b, int c)99 public static float min(int a, int b, int c) { 100 return a < b ? (a < c ? a : c) : (b < c ? b : c); 101 } 102 dist(float x1, float y1, float x2, float y2)103 public static float dist(float x1, float y1, float x2, float y2) { 104 final float x = (x2 - x1); 105 final float y = (y2 - y1); 106 return (float) Math.hypot(x, y); 107 } 108 dist(float x1, float y1, float z1, float x2, float y2, float z2)109 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { 110 final float x = (x2 - x1); 111 final float y = (y2 - y1); 112 final float z = (z2 - z1); 113 return (float) Math.sqrt(x * x + y * y + z * z); 114 } 115 mag(float a, float b)116 public static float mag(float a, float b) { 117 return (float) Math.hypot(a, b); 118 } 119 mag(float a, float b, float c)120 public static float mag(float a, float b, float c) { 121 return (float) Math.sqrt(a * a + b * b + c * c); 122 } 123 sq(float v)124 public static float sq(float v) { 125 return v * v; 126 } 127 dot(float v1x, float v1y, float v2x, float v2y)128 public static float dot(float v1x, float v1y, float v2x, float v2y) { 129 return v1x * v2x + v1y * v2y; 130 } 131 cross(float v1x, float v1y, float v2x, float v2y)132 public static float cross(float v1x, float v1y, float v2x, float v2y) { 133 return v1x * v2y - v1y * v2x; 134 } 135 radians(float degrees)136 public static float radians(float degrees) { 137 return degrees * DEG_TO_RAD; 138 } 139 degrees(float radians)140 public static float degrees(float radians) { 141 return radians * RAD_TO_DEG; 142 } 143 acos(float value)144 public static float acos(float value) { 145 return (float) Math.acos(value); 146 } 147 asin(float value)148 public static float asin(float value) { 149 return (float) Math.asin(value); 150 } 151 atan(float value)152 public static float atan(float value) { 153 return (float) Math.atan(value); 154 } 155 atan2(float a, float b)156 public static float atan2(float a, float b) { 157 return (float) Math.atan2(a, b); 158 } 159 tan(float angle)160 public static float tan(float angle) { 161 return (float) Math.tan(angle); 162 } 163 164 @UnsupportedAppUsage lerp(float start, float stop, float amount)165 public static float lerp(float start, float stop, float amount) { 166 return start + (stop - start) * amount; 167 } 168 lerp(int start, int stop, float amount)169 public static float lerp(int start, int stop, float amount) { 170 return lerp((float) start, (float) stop, amount); 171 } 172 173 /** 174 * Returns the interpolation scalar (s) that satisfies the equation: {@code value = }{@link 175 * #lerp}{@code (a, b, s)} 176 * 177 * <p>If {@code a == b}, then this function will return 0. 178 */ lerpInv(float a, float b, float value)179 public static float lerpInv(float a, float b, float value) { 180 return a != b ? ((value - a) / (b - a)) : 0.0f; 181 } 182 183 /** Returns the single argument constrained between [0.0, 1.0]. */ saturate(float value)184 public static float saturate(float value) { 185 return constrain(value, 0.0f, 1.0f); 186 } 187 188 /** Returns the saturated (constrained between [0, 1]) result of {@link #lerpInv}. */ lerpInvSat(float a, float b, float value)189 public static float lerpInvSat(float a, float b, float value) { 190 return saturate(lerpInv(a, b, value)); 191 } 192 193 /** 194 * Returns an interpolated angle in degrees between a set of start and end 195 * angles. 196 * <p> 197 * Unlike {@link #lerp(float, float, float)}, the direction and distance of 198 * travel is determined by the shortest angle between the start and end 199 * angles. For example, if the starting angle is 0 and the ending angle is 200 * 350, then the interpolated angle will be in the range [0,-10] rather 201 * than [0,350]. 202 * 203 * @param start the starting angle in degrees 204 * @param end the ending angle in degrees 205 * @param amount the position between start and end in the range [0,1] 206 * where 0 is the starting angle and 1 is the ending angle 207 * @return the interpolated angle in degrees 208 */ lerpDeg(float start, float end, float amount)209 public static float lerpDeg(float start, float end, float amount) { 210 final float minAngle = (((end - start) + 180) % 360) - 180; 211 return minAngle * amount + start; 212 } 213 norm(float start, float stop, float value)214 public static float norm(float start, float stop, float value) { 215 return (value - start) / (stop - start); 216 } 217 map(float minStart, float minStop, float maxStart, float maxStop, float value)218 public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { 219 return maxStart + (maxStop - maxStart) * ((value - minStart) / (minStop - minStart)); 220 } 221 222 /** 223 * Calculates a value in [rangeMin, rangeMax] that maps value in [valueMin, valueMax] to 224 * returnVal in [rangeMin, rangeMax]. 225 * <p> 226 * Always returns a constrained value in the range [rangeMin, rangeMax], even if value is 227 * outside [valueMin, valueMax]. 228 * <p> 229 * Eg: 230 * constrainedMap(0f, 100f, 0f, 1f, 0.5f) = 50f 231 * constrainedMap(20f, 200f, 10f, 20f, 20f) = 200f 232 * constrainedMap(20f, 200f, 10f, 20f, 50f) = 200f 233 * constrainedMap(10f, 50f, 10f, 20f, 5f) = 10f 234 * 235 * @param rangeMin minimum of the range that should be returned. 236 * @param rangeMax maximum of the range that should be returned. 237 * @param valueMin minimum of range to map {@code value} to. 238 * @param valueMax maximum of range to map {@code value} to. 239 * @param value to map to the range [{@code valueMin}, {@code valueMax}]. Note, can be outside 240 * this range, resulting in a clamped value. 241 * @return the mapped value, constrained to [{@code rangeMin}, {@code rangeMax}. 242 */ constrainedMap( float rangeMin, float rangeMax, float valueMin, float valueMax, float value)243 public static float constrainedMap( 244 float rangeMin, float rangeMax, float valueMin, float valueMax, float value) { 245 return lerp(rangeMin, rangeMax, lerpInvSat(valueMin, valueMax, value)); 246 } 247 248 /** 249 * Perform Hermite interpolation between two values. 250 * Eg: 251 * smoothStep(0, 0.5f, 0.5f) = 1f 252 * smoothStep(0, 0.5f, 0.25f) = 0.5f 253 * 254 * @param start Left edge. 255 * @param end Right edge. 256 * @param x A value between {@code start} and {@code end}. 257 * @return A number between 0 and 1 representing where {@code x} is in the interpolation. 258 */ smoothStep(float start, float end, float x)259 public static float smoothStep(float start, float end, float x) { 260 return constrain((x - start) / (end - start), 0f, 1f); 261 } 262 263 /** 264 * Returns the sum of the two parameters, or throws an exception if the resulting sum would 265 * cause an overflow or underflow. 266 * @throws IllegalArgumentException when overflow or underflow would occur. 267 */ addOrThrow(int a, int b)268 public static int addOrThrow(int a, int b) throws IllegalArgumentException { 269 if (b == 0) { 270 return a; 271 } 272 273 if (b > 0 && a <= (Integer.MAX_VALUE - b)) { 274 return a + b; 275 } 276 277 if (b < 0 && a >= (Integer.MIN_VALUE - b)) { 278 return a + b; 279 } 280 throw new IllegalArgumentException("Addition overflow: " + a + " + " + b); 281 } 282 283 /** 284 * Resize a {@link Rect} so one size would be {@param largestSide}. 285 * 286 * @param outToResize Rectangle that will be resized. 287 * @param largestSide Size of the largest side. 288 */ fitRect(Rect outToResize, int largestSide)289 public static void fitRect(Rect outToResize, int largestSide) { 290 if (outToResize.isEmpty()) { 291 return; 292 } 293 float maxSize = Math.max(outToResize.width(), outToResize.height()); 294 outToResize.scale(largestSide / maxSize); 295 } 296 } 297