1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package android.gameperformance;
17 
18 import java.util.ArrayList;
19 import java.util.List;
20 
21 import android.annotation.NonNull;
22 
23 /**
24  * Tests that verifies maximum number of device calls to render the geometry to keep FPS close to
25  * the device refresh rate. This uses trivial one triangle patch that is rendered multiple times.
26  */
27 public class DeviceCallsOpenGLTest extends RenderPatchOpenGLTest  {
28 
DeviceCallsOpenGLTest(@onNull GamePerformanceActivity activity)29     public DeviceCallsOpenGLTest(@NonNull GamePerformanceActivity activity) {
30         super(activity);
31     }
32 
33     @Override
getName()34     public String getName() {
35         return "device_calls";
36     }
37 
38     @Override
getUnitName()39     public String getUnitName() {
40         return "calls";
41     }
42 
43     @Override
getUnitScale()44     public double getUnitScale() {
45         return 25.0;
46     }
47 
48     @Override
initUnits(double deviceCallsD)49     public void initUnits(double deviceCallsD) {
50         final List<RenderPatchAnimation> renderPatches = new ArrayList<>();
51         final RenderPatch renderPatch = new RenderPatch(1 /* triangleCount */,
52                                                         0.05f /* dimension */,
53                                                         RenderPatch.TESSELLATION_BASE);
54         final int deviceCalls = (int)Math.round(deviceCallsD);
55         for (int i = 0; i < deviceCalls; ++i) {
56             renderPatches.add(new RenderPatchAnimation(renderPatch, getView().getRenderRatio()));
57         }
58         setRenderPatches(renderPatches);
59     }
60 }