1 /* 2 * Copyright 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.gui; 18 19 // Make sure to sync with libui FrameStats.h 20 21 /** @hide */ 22 parcelable FrameStats { 23 /* 24 * Approximate refresh time, in nanoseconds. 25 */ 26 long refreshPeriodNano; 27 28 /* 29 * The times in nanoseconds for when the frame contents were posted by the producer (e.g. 30 * the application). They are either explicitly set or defaulted to the time when 31 * Surface::queueBuffer() was called. 32 */ 33 long[] desiredPresentTimesNano; 34 35 /* 36 * The times in milliseconds for when the frame contents were presented on the screen. 37 */ 38 long[] actualPresentTimesNano; 39 40 /* 41 * The times in nanoseconds for when the frame contents were ready to be presented. Note that 42 * a frame can be posted and still it contents being rendered asynchronously in GL. In such a 43 * case these are the times when the frame contents were completely rendered (i.e. their fences 44 * signaled). 45 */ 46 long[] frameReadyTimesNano; 47 } 48