1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <ui/GraphicBuffer.h> 18 19 using namespace android; 20 21 /** 22 * Utilities for running benchmarks. 23 */ 24 namespace renderenginebench { 25 /** 26 * Parse RenderEngineBench-specific flags from the command line. 27 * 28 * --save Save the output buffer to a file to verify that it drew as 29 * expected. 30 */ 31 void parseFlags(int argc, char** argv); 32 33 /** 34 * Parse flags for '--help' 35 */ 36 void parseFlagsForHelp(int argc, char** argv); 37 38 /** 39 * Whether to save the drawing result to a file. 40 * 41 * True if --save was used on the command line. 42 */ 43 bool save(); 44 45 /** 46 * Decode the image at 'path' into 'buffer'. 47 * 48 * Currently only used for debugging. The image will be scaled to fit the 49 * buffer if necessary. 50 * 51 * This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888. 52 * 53 * @param path Relative to the directory holding the executable. 54 */ 55 void decode(const char* path, const sp<GraphicBuffer>& buffer); 56 57 /** 58 * Encode the buffer to a jpeg. 59 * 60 * This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888. 61 * 62 * @param path Relative to the directory holding the executable. 63 */ 64 void encodeToJpeg(const char* path, const sp<GraphicBuffer>& buffer); 65 } // namespace renderenginebench 66