1 /* 2 * Copyright 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <compositionengine/DisplayColorProfile.h> 20 #include <compositionengine/RenderSurface.h> 21 #include <compositionengine/impl/Output.h> 22 #include <ui/Rect.h> 23 24 #include "RenderArea.h" 25 26 namespace android { 27 28 struct ScreenCaptureOutputArgs { 29 const compositionengine::CompositionEngine& compositionEngine; 30 const compositionengine::Output::ColorProfile& colorProfile; 31 const RenderArea& renderArea; 32 ui::LayerStack layerStack; 33 std::shared_ptr<renderengine::ExternalTexture> buffer; 34 float sdrWhitePointNits; 35 float displayBrightnessNits; 36 // Counterintuitively, when targetBrightness > 1.0 then dim the scene. 37 float targetBrightness; 38 bool regionSampling; 39 bool treat170mAsSrgb; 40 bool dimInGammaSpaceForEnhancedScreenshots; 41 bool isProtected = false; 42 bool enableLocalTonemapping = false; 43 }; 44 45 // ScreenCaptureOutput is used to compose a set of layers into a preallocated buffer. 46 // 47 // SurfaceFlinger passes instances of ScreenCaptureOutput to CompositionEngine in calls to 48 // SurfaceFlinger::captureLayers and SurfaceFlinger::captureDisplay. 49 class ScreenCaptureOutput : public compositionengine::impl::Output { 50 public: 51 ScreenCaptureOutput(const RenderArea& renderArea, 52 const compositionengine::Output::ColorProfile& colorProfile, 53 bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots, 54 bool enableLocalTonemapping); 55 56 void updateColorProfile(const compositionengine::CompositionRefreshArgs&) override; 57 58 std::vector<compositionengine::LayerFE::LayerSettings> generateClientCompositionRequests( 59 bool supportsProtectedContent, ui::Dataspace outputDataspace, 60 std::vector<compositionengine::LayerFE*>& outLayerFEs) override; 61 62 protected: getSkipColorTransform()63 bool getSkipColorTransform() const override { return false; } 64 renderengine::DisplaySettings generateClientCompositionDisplaySettings( 65 const std::shared_ptr<renderengine::ExternalTexture>& buffer) const override; 66 67 private: 68 const RenderArea& mRenderArea; 69 const compositionengine::Output::ColorProfile& mColorProfile; 70 const bool mRegionSampling; 71 const bool mDimInGammaSpaceForEnhancedScreenshots; 72 const bool mEnableLocalTonemapping; 73 }; 74 75 std::shared_ptr<ScreenCaptureOutput> createScreenCaptureOutput(ScreenCaptureOutputArgs); 76 77 } // namespace android 78