1# Graphics Streaming Kit (formerly: Vulkan Cereal) 2 3Graphics Streaming Kit is a code generator that makes it easier to serialize 4and forward graphics API calls from one place to another: 5 6- From a virtual machine guest to host for virtualized graphics 7- From one process to another for IPC graphics 8- From one computer to another via network sockets 9 10# Build: Linux 11 12The latest directions for the standalone Linux build are provided 13[here](https://crosvm.dev/book/appendix/rutabaga_gfx.html). 14 15# Build: Windows 16 17Make sure the latest CMake is installed. Make sure Visual Studio 2019 is 18installed on your system along with all the Clang C++ toolchain components. 19Then: 20 21 mkdir build 22 cd build 23 cmake . ../ -A x64 -T ClangCL 24 25A solution file should be generated. Then open the solution file in Visual 26studio and build the `gfxstream_backend` target. 27 28# Build: Android for host 29 30Be in the Android build system. Then: 31 32 m libgfxstream_backend 33 34It then ends up in `out/host` 35 36This also builds for Android on-device. 37 38# Output artifacts 39 40 libgfxstream_backend.(dll|so|dylib) 41 42# Regenerating Vulkan code 43 44To re-generate both guest and Vulkan code, please run: 45 46 scripts/generate-gfxstream-vulkan.sh 47 48# Regenerating GLES/RenderControl code 49 50First, build `build/gfxstream-generic-apigen`. Then run: 51 52 scripts/generate-apigen-source.sh 53 54# Tests 55 56## Windows Tests 57 58There are a bunch of test executables generated. They require `libEGL.dll` and `libGLESv2.dll` and `vulkan-1.dll` to be available, possibly from your GPU vendor or ANGLE, in the `%PATH%`. 59 60## Android Host Tests 61 62There are Android mock testa available, runnable on Linux. To build these tests, run: 63 64 m GfxstreamEnd2EndTests 65 66# Structure 67 68- `CMakeLists.txt`: specifies all host-side build targets. This includes all 69 backends along with client/server setups that live only on the host. Some 70 - Backend implementations 71 - Implementations of the host side of various transports 72 - Frontends used for host-side testing with a mock implementation of guest 73 graphics stack (mainly Android) 74 - Frontends that result in actual Linux/macOS/Windows gles/vk libraries 75 (isolation / fault tolerance use case) 76- `Android.bp`: specifies all guest-side build targets for Android: 77 - Implementations of the guest side of various transports (above the kernel) 78 - Frontends 79- `BUILD.gn`: specifies all guest-side build targets for Fuchsia 80 - Implementations of the guest side of various transports (above the kernel) 81 - Frontends 82- `base/`: common libraries that are built for both the guest and host. 83 Contains utility code related to synchronization, threading, and suballocation. 84- `protocols/`: implementations of protocols for various graphics APIs. May contain 85code generators to make it easy to regen the protocol based on certain things. 86- `host-common/`: implementations of host-side support code that makes it 87 easier to run the server in a variety of virtual device environments. 88 Contains concrete implementations of auxiliary virtual devices such as 89 Address Space Device and Goldfish Pipe. 90- `stream-servers/`: implementations of various backends for various graphics 91 APIs that consume protocol. `gfxstream-virtio-gpu-renderer.cpp` contains a 92 virtio-gpu backend implementation. 93 94# Guest Vulkan design 95 96gfxstream vulkan is the most actively developed component. Some key commponents of 97the current design include: 98 99- 1:1 threading model - each guest Vulkan encoder thread gets host side decoding thread 100- Support for both virtio-gpu, goldish and testing transports. 101- Support for Android, Fuchsia, and Linux guests. 102- Ring Buffer to stream commands, in the style of io_uring. 103- Mesa embedded to provide [dispatch](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/dispatch.rst) 104 and [objects](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/base-objs.rst). 105- Currently, there are a set of Mesa objects and gfxstream objects. For example, 106 `struct gfxstream_vk_device` and the gfxstream object `goldfish_device` both are internal 107 representations of Vulkan opaque handle `VkDevice`. The Mesa object is used first, since Mesa 108 provides dispatch. The Mesa object contains a key to the hash table to get a gfxstream 109 internal object (for example, `gfxstream_vk_device::internal_object`). Eventually, gfxstream 110 objects will be phased out and Mesa objects used exclusively. 111