1<?xml version="1.0" standalone="yes"?> 2<!-- 3 4============================================ 5Application bugs worked around in this file: 6============================================ 7 8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 9 by drivers that want to be compliant. 10 11* Various Unigine products don't use the #version and #extension GLSL 12 directives, meaning they only get GLSL 1.10 and no extensions for their 13 shaders. 14 Enabling all extensions for Unigine fixes most issues, but the GLSL version 15 is still 1.10. 16 17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 18 an #extension directive in the middle of its shaders, which is illegal 19 in GLSL. 20 21* Dying Light and Dead Island Definitive Edition redeclare vertex shader 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail 23 to compile. 24 25* Applications that are not suitable for adapative sync are denylisted here. 26 27TODO: document the other workarounds. 28 29--> 30 31<!DOCTYPE driconf [ 32 <!ELEMENT driconf (device+)> 33 <!ELEMENT device (application | engine)+> 34 <!ATTLIST device driver CDATA #IMPLIED 35 device CDATA #IMPLIED> 36 <!ELEMENT application (option+)> 37 <!ATTLIST application name CDATA #REQUIRED 38 executable CDATA #IMPLIED 39 executable_regexp CDATA #IMPLIED 40 sha1 CDATA #IMPLIED 41 application_name_match CDATA #IMPLIED 42 application_versions CDATA #IMPLIED> 43 <!ELEMENT engine (option+)> 44 45 <!-- engine_name_match: A regexp matching the engine name --> 46 <!-- engine_versions: A version in range format 47 (version 1 to 4 : "1:4") --> 48 49 <!ATTLIST engine engine_name_match CDATA #REQUIRED 50 engine_versions CDATA #IMPLIED> 51 52 <!ELEMENT option EMPTY> 53 <!ATTLIST option name CDATA #REQUIRED 54 value CDATA #REQUIRED> 55]> 56 57<driconf> 58 <!-- Please always enable app-specific workarounds for all drivers and 59 screens. --> 60 <device> 61 <application name="Akka Arrh" executable="Project-A.exe"> 62 <option name="allow_glsl_extension_directive_midshader" value="true" /> 63 </application> 64 65 <application name="Unigine Sanctuary" executable="Sanctuary"> 66 <option name="force_glsl_extensions_warn" value="true" /> 67 <option name="disable_blend_func_extended" value="true" /> 68 <option name="disable_arb_gpu_shader5" value="true" /> 69 </application> 70 71 <application name="Unigine Tropics" executable="Tropics"> 72 <option name="force_glsl_extensions_warn" value="true" /> 73 <option name="disable_blend_func_extended" value="true" /> 74 <option name="disable_arb_gpu_shader5" value="true" /> 75 </application> 76 77 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 78 <option name="allow_glsl_extension_directive_midshader" value="true" /> 79 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 80 <option name="dual_color_blend_by_location" value="true" /> 81 </application> 82 83 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 84 <option name="allow_glsl_extension_directive_midshader" value="true" /> 85 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 86 <option name="dual_color_blend_by_location" value="true" /> 87 </application> 88 89 <application name="Unigine Heaven (Windows)" executable="heaven.exe"> 90 <option name="allow_glsl_extension_directive_midshader" value="true" /> 91 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 92 <option name="dual_color_blend_by_location" value="true" /> 93 </application> 94 95 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 96 <option name="allow_glsl_extension_directive_midshader" value="true" /> 97 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 98 <option name="dual_color_blend_by_location" value="true" /> 99 </application> 100 101 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 102 <option name="allow_glsl_extension_directive_midshader" value="true" /> 103 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 104 <option name="dual_color_blend_by_location" value="true" /> 105 </application> 106 107 <application name="Unigine Valley (Windows)" executable="valley.exe"> 108 <option name="allow_glsl_extension_directive_midshader" value="true" /> 109 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 110 <option name="dual_color_blend_by_location" value="true" /> 111 </application> 112 113 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 114 <option name="disable_blend_func_extended" value="true" /> 115 <option name="allow_glsl_extension_directive_midshader" value="true" /> 116 </application> 117 118 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 119 <option name="disable_blend_func_extended" value="true" /> 120 <option name="allow_glsl_extension_directive_midshader" value="true" /> 121 </application> 122 123 <application name="Savage 2" executable="savage2.bin"> 124 <option name="disable_glsl_line_continuations" value="true" /> 125 </application> 126 127 <application name="Topogun (32-bit)" executable="topogun32"> 128 <option name="always_have_depth_buffer" value="true" /> 129 </application> 130 131 <application name="Topogun (64-bit)" executable="topogun64"> 132 <option name="always_have_depth_buffer" value="true" /> 133 </application> 134 <application name="Half Life 2" executable="hl2_linux"> 135 <option name="mesa_glthread_app_profile" value="1" /> 136 </application> 137 <application name="Black Mesa" executable="bms_linux"> 138 <option name="mesa_glthread_app_profile" value="1" /> 139 </application> 140 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 141 <option name="mesa_glthread_app_profile" value="1" /> 142 </application> 143 144 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> 145 <option name="allow_glsl_extension_directive_midshader" value="true" /> 146 147 <!-- For the Definitive Edition which shares the same executable name --> 148 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 149 </application> 150 151 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> 152 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 153 </application> 154 155 <application name="Doom 3: BFG" executable="Doom3BFG.exe"> 156 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 157 <option name="force_glsl_extensions_warn" value="true" /> 158 </application> 159 160 <application name="Dune: Spice Wars" executable="D4X.exe"> 161 <option name="disable_uniform_array_resize" value="true" /> 162 </application> 163 164 <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe"> 165 <option name="disable_uniform_array_resize" value="true" /> 166 <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" /> 167 <option name="allow_vertex_texture_bias" value="true" /> 168 </application> 169 170 <application name="Dying Light" executable="DyingLightGame"> 171 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 172 </application> 173 174 <application name="Exanima" executable="Exanima.exe"> 175 <option name="glsl_zero_init" value="true"/> 176 </application> 177 178 <application name="Full Bore" executable="fullbore"> 179 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 180 </application> 181 182 <application name="RAGE (64-bit)" executable="Rage64.exe"> 183 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 184 <option name="force_gl_map_buffer_synchronized" value="true" /> 185 </application> 186 187 <application name="RAGE (32-bit)" executable="Rage.exe"> 188 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 189 <option name="force_gl_map_buffer_synchronized" value="true" /> 190 </application> 191 192 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 193 <option name="allow_glsl_extension_directive_midshader" value="true" /> 194 </application> 195 196 <application name="Warsow (32-bit)" executable="warsow.i386"> 197 <option name="allow_glsl_extension_directive_midshader" value="true" /> 198 </application> 199 200 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 201 <option name="allow_glsl_extension_directive_midshader" value="true" /> 202 </application> 203 204 <application name="Rust" executable="rust"> 205 <option name="glsl_zero_init" value="true"/> 206 </application> 207 208 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 209 <option name="allow_glsl_extension_directive_midshader" value="true" /> 210 <option name="glsl_correct_derivatives_after_discard" value="true" /> 211 <option name="force_gl_vendor" value="ATI Technologies, Inc."/> 212 </application> 213 214 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> 215 <option name="allow_glsl_extension_directive_midshader" value="true" /> 216 </application> 217 218 <application name="Worms W.M.D" executable="Worms W.M.Dx64"> 219 <option name="allow_higher_compat_version" value="true" /> 220 </application> 221 222 <application name="Crookz - The Big Heist" executable="Crookz"> 223 <option name="allow_higher_compat_version" value="true" /> 224 </application> 225 226 <application name="Tropico 5" executable="Tropico5"> 227 <option name="allow_higher_compat_version" value="true" /> 228 </application> 229 230 <application name="Faster than Light (32-bit)" executable="FTL.x86"> 231 <option name="allow_higher_compat_version" value="true" /> 232 </application> 233 234 <application name="Faster than Light (64-bit)" executable="FTL.amd64"> 235 <option name="allow_higher_compat_version" value="true" /> 236 </application> 237 238 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> 239 <option name="allow_higher_compat_version" value="true" /> 240 </application> 241 242 <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe"> 243 <option name="force_compat_shaders" value="true" /> 244 </application> 245 246 <application name="Metal Slug XX" executable="MSXX_main.exe"> 247 <option name="force_compat_shaders" value="true" /> 248 </application> 249 250 <application name="The Culling" executable="Victory"> 251 <option name="force_glsl_version" value="440" /> 252 </application> 253 254 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 255 <option name="force_glsl_abs_sqrt" value="true" /> 256 </application> 257 258 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 259 <option name="force_glsl_abs_sqrt" value="true" /> 260 </application> 261 262 <application name="Jamestown+" executable="JamestownPlus.exe"> 263 <option name="force_compat_profile" value="true" /> 264 </application> 265 266 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> 267 <option name="glsl_zero_init" value="true"/> 268 </application> 269 270 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> 271 <option name="glsl_zero_init" value="true"/> 272 </application> 273 274 <application name="Luna Sky" executable="lunasky"> 275 <option name="force_glsl_version" value="130"/> 276 <option name="glsl_ignore_write_to_readonly_var" value="true"/> 277 </application> 278 279 <application name="Rocket League" executable="RocketLeague"> 280 <option name="glsl_correct_derivatives_after_discard" value="true"/> 281 </application> 282 283 <application name="The Witcher 2" executable="witcher2"> 284 <option name="glsl_correct_derivatives_after_discard" value="true"/> 285 </application> 286 287 <application name="Unreal 4 Editor" executable="UE4Editor"> 288 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 289 </application> 290 291 <application name="Observer" executable="TheObserver-Linux-Shipping"> 292 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 293 </application> 294 295 <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc --> 296 <application name="Pixel Game Maker MV" executable="player.exe"> 297 <option name="allow_glsl_120_subset_in_110" value="true" /> 298 </application> 299 <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe"> 300 <option name="allow_glsl_120_subset_in_110" value="true" /> 301 </application> 302 303 <application name="Steamroll" executable="Steamroll-Linux-Shipping"> 304 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 305 </application> 306 307 <application name="Refunct" executable="Refunct-Linux-Shipping"> 308 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 309 </application> 310 311 <application name="We Happy Few" executable="GlimpseGame"> 312 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 313 </application> 314 315 <application name="Google Earth VR" executable="Earth.exe"> 316 <option name="allow_glsl_builtin_const_expression" value="true"/> 317 <option name="allow_glsl_relaxed_es" value="true"/> 318 </application> 319 320 <application name="Champions of Regnum" executable="game"> 321 <option name="allow_extra_pp_tokens" value="true" /> 322 </application> 323 324 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> 325 <option name="force_compat_profile" value="true" /> 326 </application> 327 328 <application name="ARMA 3" executable="arma3.x86_64"> 329 <option name="glsl_correct_derivatives_after_discard" value="true"/> 330 </application> 331 332 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> 333 <option name="force_compat_profile" value="true" /> 334 </application> 335 336 <application name="GpuTest" executable="GpuTest"> 337 <!-- GiMark benchmark from GpuTest does not initialize .w channel of 338 lightDir0 and lightDir1 varyings in the vertex shader while 339 uses it in the fragment shader. --> 340 <option name="glsl_zero_init" value="true"/> 341 </application> 342 343 <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> 344 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> 345 <option name="glsl_zero_init" value="true" /> 346 </application> 347 348 <application name="GRID Autosport" executable="GridAutosport"> 349 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 350 <option name="force_integer_tex_nearest" value="true" /> 351 </application> 352 353 <application name="DIRT: Showdown" executable="dirt.i386"> 354 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 355 <option name="force_integer_tex_nearest" value="true" /> 356 </application> 357 358 <application name="DiRT Rally" executable="DirtRally"> 359 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 --> 360 <option name="vs_position_always_invariant" value="true" /> 361 </application> 362 363 <application name="Homerun Clash" executable="com.haegin.homerunclash"> 364 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 --> 365 <option name="lower_depth_range_rate" value="0.8" /> 366 </application> 367 368 <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe"> 369 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 --> 370 <option name="lower_depth_range_rate" value="0.8" /> 371 </application> 372 373 <application name="Penumbra: Overture" executable="Penumbra.exe"> 374 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 --> 375 <option name="allow_multisampled_copyteximage" value="true" /> 376 </application> 377 378 <!-- Workarounds for SPECviewperf relying on invalid / non-conformant 379 OpenGL behavior. Older SPECviewperf versions might also need this. 380 --> 381 <application name="SPECviewperf13" executable="viewperf"> 382 <option name="vblank_mode" value="0" /> 383 <option name="allow_glsl_extension_directive_midshader" value="true" /> 384 <option name="allow_glsl_120_subset_in_110" value="true" /> 385 <option name="force_gl_names_reuse" value="true" /> 386 <!-- This makes it use GL_NVX_gpu_memory_info to query memory info 387 instead of non-existent GLX_AMD_gpu_association. Yes, it checks 388 the vendor string, not the extension list. --> 389 <option name="force_gl_vendor" value="NVIDIA Corporation" /> 390 <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> 391 <option name="force_glsl_extensions_warn" value="true" /> 392 <option name="mesa_glthread_app_profile" value="1" /> 393 <option name="mesa_no_error" value="true" /> 394 <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. --> 395 <option name="allow_rgb10_configs" value="false" /> 396 <option name="allow_invalid_glx_destroy_window" value="true" /> 397 </application> 398 399 <!-- Workaround for unsynchronized VBO updates on Dead Cells android 400 game. (Possibly also needed for desktop version?) 401 --> 402 <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile"> 403 <option name="ignore_map_unsynchronized" value="true" /> 404 </application> 405 406 <application name="Teardown" executable="teardown.exe"> 407 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 408 <option name="force_integer_tex_nearest" value="true" /> 409 <option name="allow_glsl_extension_directive_midshader" value="true" /> 410 </application> 411 412 <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64"> 413 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 --> 414 <option name="glsl_correct_derivatives_after_discard" value="true" /> 415 </application> 416 417 <application name="Cossacks 3" executable="cossacks.exe"> 418 <option name="allow_glsl_120_subset_in_110" value="true" /> 419 </application> 420 421 <application name="Kaiju-A-Gogo" executable="kaiju.exe"> 422 <option name="allow_glsl_120_subset_in_110" value="true" /> 423 </application> 424 425 <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe"> 426 <option name="allow_glsl_120_subset_in_110" value="true" /> 427 </application> 428 429 <application name="Captain Lycop: Invasion of the Heters" executable="lycop"> 430 <option name="allow_glsl_120_subset_in_110" value="true" /> 431 </application> 432 433 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 434 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 435 </application> 436 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 437 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 438 <option name="do_dce_before_clip_cull_analysis" value="true" /> 439 </application> 440 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 441 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 442 </application> 443 444 <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 --> 445 <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+"> 446 <!-- Need ARB_gpu_shader5 for non-const sampler array index support --> 447 <option name="force_glsl_extensions_warn" value="true" /> 448 </application> 449 450 <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin"> 451 <option name="force_direct_glx_context" value="true" /> 452 </application> 453 454 <application name="Abaqus" executable="ABQcaeK"> 455 <option name="keep_native_window_glx_drawable" value="true" /> 456 <option name="allow_rgb10_configs" value="false" /> 457 </application> 458 459 <application name="Maya" executable="maya.bin"> 460 <!-- Needed otherwise the app doesn't try to use OpenCL --> 461 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 462 </application> 463 464 <application name="SD Gundam G Generation Cross Rays" executable="togg.exe"> 465 <option name="force_compat_shaders" value="true" /> 466 </application> 467 468 <application name="FINAL FANTASY XI" executable="pol.exe"> 469 <!-- Causes invisible textures. --> 470 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 --> 471 <option name="mesa_glthread_app_profile" value="0"/> 472 </application> 473 474 <!-- The GL thread allowlist is below, workarounds are above. 475 Keep it that way. --> 476 477 <application name="Minecraft" executable="minecraft-launcher"> 478 <option name="mesa_glthread_app_profile" value="1"/> 479 </application> 480 <application name="Minecraft-FTB" executable="ftb-app"> 481 <option name="mesa_glthread_app_profile" value="1"/> 482 </application> 483 484 <application name="Alien Isolation" executable="AlienIsolation"> 485 <option name="mesa_glthread_app_profile" value="1"/> 486 </application> 487 488 <application name="BioShock Infinite" executable="bioshock.i386"> 489 <option name="mesa_glthread_app_profile" value="1"/> 490 </application> 491 492 <application name="Borderlands 2" executable="Borderlands2"> 493 <option name="mesa_glthread_app_profile" value="1"/> 494 </application> 495 496 <application name="Civilization 5" executable="Civ5XP"> 497 <option name="mesa_glthread_app_profile" value="1"/> 498 </application> 499 <application name="Civilization 6" executable="Civ6"> 500 <option name="mesa_glthread_app_profile" value="1"/> 501 </application> 502 <application name="Civilization 6" executable="Civ6Sub"> 503 <option name="mesa_glthread_app_profile" value="1"/> 504 </application> 505 506 <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> 507 <option name="mesa_glthread_app_profile" value="1"/> 508 </application> 509 510 <application name="Hitman" executable="HitmanPro"> 511 <option name="mesa_glthread_app_profile" value="1"/> 512 </application> 513 514 <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> 515 <option name="mesa_glthread_app_profile" value="1"/> 516 </application> 517 518 <application name="Saints Row 2" executable="saintsrow2.i386"> 519 <option name="mesa_glthread_app_profile" value="1"/> 520 </application> 521 <application name="Saints Row: The Third" executable="SaintsRow3.i386"> 522 <option name="mesa_glthread_app_profile" value="1"/> 523 </application> 524 <application name="Saints Row IV" executable="SaintsRow4.i386"> 525 <option name="mesa_glthread_app_profile" value="1"/> 526 </application> 527 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> 528 <option name="mesa_glthread_app_profile" value="1"/> 529 </application> 530 531 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> 532 <option name="mesa_glthread_app_profile" value="1"/> 533 </application> 534 535 <application name="The Witcher 2" executable="witcher2"> 536 <option name="mesa_glthread_app_profile" value="1"/> 537 </application> 538 539 <application name="American Truck Simulator" executable="amtrucks"> 540 <option name="mesa_glthread_app_profile" value="1"/> 541 </application> 542 <application name="Euro Truck Simulator 2" executable="eurotrucks2"> 543 <option name="mesa_glthread_app_profile" value="1"/> 544 </application> 545 546 <application name="Overlord" executable="overlord.i386"> 547 <option name="mesa_glthread_app_profile" value="1"/> 548 </application> 549 <application name="Overlord 2" executable="overlord2.i386"> 550 <option name="mesa_glthread_app_profile" value="1"/> 551 </application> 552 553 <application name="Oil Rush" executable="OilRush_x86"> 554 <option name="mesa_glthread_app_profile" value="1"/> 555 </application> 556 557 <application name="War Thunder" executable="aces"> 558 <option name="mesa_glthread_app_profile" value="1"/> 559 </application> 560 <application name="War Thunder (Wine)" executable="aces.exe"> 561 <option name="mesa_glthread_app_profile" value="1"/> 562 </application> 563 564 <application name="Outlast" executable="OLGame.x86_64"> 565 <option name="mesa_glthread_app_profile" value="1"/> 566 </application> 567 568 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 569 <option name="mesa_glthread_app_profile" value="1"/> 570 </application> 571 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 572 <option name="mesa_glthread_app_profile" value="1"/> 573 </application> 574 <application name="Mount and Blade Warband" executable="mb_warband_linux"> 575 <option name="mesa_glthread_app_profile" value="1"/> 576 </application> 577 578 <application name="Valheim" executable="valheim.x86_64"> 579 <option name="mesa_glthread_app_profile" value="1"/> 580 </application> 581 582 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> 583 <application name="Medieval II: Total War" executable="Medieval2"> 584 <option name="mesa_glthread_app_profile" value="1"/> 585 </application> 586 587 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> 588 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> 589 <option name="mesa_glthread_app_profile" value="1"/> 590 </application> 591 592 <!-- around 30% increase in avg fps --> 593 <application name="Far Cry 2 (wine)" executable="farcry2.exe"> 594 <option name="mesa_glthread_app_profile" value="1"/> 595 </application> 596 597 <application name="Talos Principle" executable="Talos"> 598 <option name="mesa_glthread_app_profile" value="1"/> 599 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 600 </application> 601 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> 602 <option name="mesa_glthread_app_profile" value="1"/> 603 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 604 </application> 605 606 <application name="Serious Sam Fusion" executable="Sam2017"> 607 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 608 </application> 609 <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted"> 610 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 611 </application> 612 613 <!-- roughly 30% increase in fps --> 614 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> 615 <option name="mesa_glthread_app_profile" value="1"/> 616 </application> 617 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> 618 <option name="mesa_glthread_app_profile" value="1"/> 619 </application> 620 621 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> 622 <application name="Dolphin Emulator" executable="dolphin-emu"> 623 <option name="mesa_glthread_app_profile" value="1"/> 624 </application> 625 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> 626 <option name="mesa_glthread_app_profile" value="1"/> 627 </application> 628 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> 629 <option name="mesa_glthread_app_profile" value="1"/> 630 </application> 631 <application name="RPCS3" executable="rpcs3"> 632 <option name="mesa_glthread_app_profile" value="1"/> 633 </application> 634 <application name="PCSX2" executable="PCSX2"> 635 <option name="mesa_glthread_app_profile" value="1"/> 636 </application> 637 638 <application name="From The Depths" executable="From_The_Depths.x86_64"> 639 <option name="mesa_glthread_app_profile" value="1"/> 640 </application> 641 642 <!-- #Minimum fps 136 ==> 144 --> 643 <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> 644 <option name="mesa_glthread_app_profile" value="1" /> 645 </application> 646 <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> 647 <option name="mesa_glthread_app_profile" value="1" /> 648 </application> 649 650 <!-- 10% fps increase --> 651 <application name="Beholder (32-bit)" executable="Beholder.x86"> 652 <option name="mesa_glthread_app_profile" value="1" /> 653 </application> 654 <application name="Beholder (64-bit)" executable="Beholder.x86_64"> 655 <option name="mesa_glthread_app_profile" value="1" /> 656 </application> 657 658 <!-- X3 games: 15% avg fps increase while flying in space --> 659 <application name="X3 Reunion" executable="X3R_main"> 660 <option name="mesa_glthread_app_profile" value="1" /> 661 </application> 662 <application name="X3 Terran Conflict" executable="X3TR_main"> 663 <option name="mesa_glthread_app_profile" value="1" /> 664 </application> 665 <application name="X3 Albion Prelude" executable="X3AP_main"> 666 <option name="mesa_glthread_app_profile" value="1" /> 667 </application> 668 669 <!-- +30% avg fps --> 670 <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> 671 <option name="mesa_glthread_app_profile" value="1" /> 672 </application> 673 <application name="Transport Fever" executable="TransportFever"> 674 <option name="mesa_glthread_app_profile" value="1" /> 675 </application> 676 677 <application name="Unigine Sanctuary" executable="Sanctuary"> 678 <option name="mesa_glthread_app_profile" value="1" /> 679 </application> 680 <application name="Unigine Tropics" executable="Tropics"> 681 <option name="mesa_glthread_app_profile" value="1" /> 682 </application> 683 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 684 <option name="mesa_glthread_app_profile" value="1" /> 685 </application> 686 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 687 <option name="mesa_glthread_app_profile" value="1" /> 688 </application> 689 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 690 <option name="mesa_glthread_app_profile" value="1" /> 691 </application> 692 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 693 <option name="mesa_glthread_app_profile" value="1" /> 694 </application> 695 <application name="Unigine Superposition" executable="superposition"> 696 <option name="mesa_glthread_app_profile" value="1" /> 697 </application> 698 699 <application name="Basemark GPU" executable="BasemarkGPU_gl"> 700 <option name="mesa_glthread_app_profile" value="1" /> 701 </application> 702 703 <application name="Stellaris" executable="stellaris"> 704 <option name="mesa_glthread_app_profile" value="1"/> 705 </application> 706 707 <application name="Battletech" executable="BattleTech"> 708 <option name="mesa_glthread_app_profile" value="1"/> 709 </application> 710 711 <application name="DeusExMD" executable="DeusExMD"> 712 <option name="mesa_glthread_app_profile" value="0"/> 713 </application> 714 <application name="F1 2015" executable="F12015"> 715 <option name="mesa_glthread_app_profile" value="0"/> 716 </application> 717 <application name="KWin Wayland" executable="kwin_wayland"> 718 <!-- This works around a cursor issue with glthread. 719 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 --> 720 <option name="mesa_glthread_app_profile" value="0"/> 721 </application> 722 723 <!-- Adaptive sync denylist follows below: --> 724 <application name="gnome-shell" executable="gnome-shell"> 725 <option name="adaptive_sync" value="false" /> 726 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 727 </application> 728 <application name="Desktop — Plasma" executable="plasmashell"> 729 <option name="adaptive_sync" value="false" /> 730 </application> 731 <application name="budgie-wm" executable="budgie-wm"> 732 <option name="adaptive_sync" value="false" /> 733 </application> 734 <application name="kwin_x11" executable="kwin_x11"> 735 <option name="adaptive_sync" value="false" /> 736 </application> 737 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> 738 <option name="adaptive_sync" value="false" /> 739 </application> 740 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> 741 <option name="adaptive_sync" value="false" /> 742 </application> 743 <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> 744 <option name="adaptive_sync" value="false" /> 745 </application> 746 <application name="startplasma" executable="startplasma"> 747 <option name="adaptive_sync" value="false" /> 748 </application> 749 <application name="sddm-greeter" executable="sddm-greeter"> 750 <option name="adaptive_sync" value="false" /> 751 </application> 752 <application name="krunner" executable="krunner"> 753 <option name="adaptive_sync" value="false" /> 754 </application> 755 <application name="spectacle" executable="spectacle"> 756 <option name="adaptive_sync" value="false" /> 757 </application> 758 <application name="marco" executable="marco"> 759 <option name="adaptive_sync" value="false" /> 760 </application> 761 <application name="compton" executable="compton"> 762 <option name="adaptive_sync" value="false" /> 763 </application> 764 <application name="picom" executable="picom"> 765 <option name="adaptive_sync" value="false" /> 766 </application> 767 <application name="xfwm4" executable="xfwm4"> 768 <option name="adaptive_sync" value="false" /> 769 </application> 770 <application name="Enlightenment" executable="enlightenment"> 771 <option name="adaptive_sync" value="false" /> 772 </application> 773 <application name="mutter" executable="mutter"> 774 <option name="adaptive_sync" value="false" /> 775 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 776 </application> 777 <application name="muffin" executable="muffin"> 778 <option name="adaptive_sync" value="false" /> 779 </application> 780 <application name="cinnamon" executable="cinnamon"> 781 <option name="adaptive_sync" value="false" /> 782 </application> 783 <application name="compiz" executable="compiz"> 784 <option name="adaptive_sync" value="false" /> 785 </application> 786 <application name="Firefox" executable="firefox"> 787 <option name="adaptive_sync" value="false" /> 788 </application> 789 <application name="Firefox ESR" executable="firefox-esr"> 790 <option name="adaptive_sync" value="false" /> 791 </application> 792 <application name="Chromium" executable="chromium"> 793 <option name="adaptive_sync" value="false" /> 794 </application> 795 <application name="Google Chrome" executable="chrome"> 796 <option name="adaptive_sync" value="false" /> 797 </application> 798 <application name="Iceweasel" executable="iceweasel"> 799 <option name="adaptive_sync" value="false" /> 800 </application> 801 <application name="Epiphany" executable="epiphany"> 802 <option name="adaptive_sync" value="false" /> 803 </application> 804 <application name="Konqueror" executable="konqueror"> 805 <option name="adaptive_sync" value="false" /> 806 </application> 807 <application name="Falkon" executable="falkon"> 808 <option name="adaptive_sync" value="false" /> 809 </application> 810 <application name="Seamonkey" executable="seamonkey"> 811 <option name="adaptive_sync" value="false" /> 812 </application> 813 <application name="Waterfox" executable="waterfox"> 814 <option name="adaptive_sync" value="false" /> 815 </application> 816 <application name="VLC Media Player" executable="vlc"> 817 <option name="adaptive_sync" value="false" /> 818 </application> 819 <application name="Totem" executable="totem"> 820 <option name="adaptive_sync" value="false" /> 821 </application> 822 <application name="Dragon Player" executable="dragon"> 823 <option name="adaptive_sync" value="false" /> 824 </application> 825 <application name="Xorg" executable="Xorg"> 826 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 827 </application> 828 829 <application name="gfxbench" executable="testfw_app"> 830 <option name="mesa_glthread_app_profile" value="0" /> 831 <option name="vk_x11_override_min_image_count" value="2" /> 832 <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> 833 </application> 834 835 <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe"> 836 <option name="vk_x11_override_min_image_count" value="2" /> 837 <option name="vk_x11_strict_image_count" value="true" /> 838 </application> 839 840 <application name="Brink" executable="brink.exe"> 841 <option name="glx_extension_override" value="-GLX_OML_swap_method" /> 842 <option name="allow_higher_compat_version" value="true" /> 843 </application> 844 845 <application name="Enter The Gungeon (32 bits)" executable="EtG.x86"> 846 <option name="glsl_correct_derivatives_after_discard" value="true" /> 847 </application> 848 849 <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64"> 850 <option name="glsl_correct_derivatives_after_discard" value="true" /> 851 </application> 852 853 <!-- Workaround for STAR WARS: Knights of the Old Republic relying on 854 non-specified OpenGL behavior (expecting texture names to be 855 small enough to fit in the static array). 856 --> 857 <application name="SWKOTOR (wine)" executable="swkotor.exe"> 858 <option name="force_gl_names_reuse" value="true"/> 859 </application> 860 861 <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86"> 862 <option name="vs_position_always_precise" value="true" /> 863 </application> 864 <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64"> 865 <option name="vs_position_always_precise" value="true" /> 866 </application> 867 <application name="Assault Android Cactus (32-bit)" executable="cactus.x86"> 868 <option name="vs_position_always_precise" value="true" /> 869 </application> 870 <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64"> 871 <option name="vs_position_always_precise" value="true" /> 872 </application> 873 874 <application name="Limbo" executable="limbo"> 875 <!-- issue 7976 --> 876 <option name="glsl_zero_init" value="true"/> 877 </application> 878 879 <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact"> 880 <option name="ignore_discard_framebuffer" value="true" /> 881 </application> 882 883 <!-- Vulkan workarounds: --> 884 885 <!-- Works around the game not starting (does not deal with 886 the implementation returning more images than the minimum 887 specified by the application. --> 888 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> 889 <option name="vk_x11_strict_image_count" value="true" /> 890 </engine> 891 892 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> 893 <application name="DOOM" executable="DOOMx64vk.exe"> 894 <option name="vk_x11_strict_image_count" value="true" /> 895 </application> 896 897 <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for 898 IMMEDIATE. This fixes a 10% performance issue with RADV. --> 899 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 900 <option name="vk_x11_ensure_min_image_count" value="true" /> 901 </application> 902 903 <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. --> 904 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 905 <option name="vk_x11_strict_image_count" value="true" /> 906 </application> 907 908 <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. --> 909 <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe"> 910 <option name="vk_x11_strict_image_count" value="true" /> 911 </application> 912 913 <!-- Metro:Exodus crashes at startup on xwayland without this workaround. --> 914 <application name="Metro: Exodus" application_name_match="metroexodus"> 915 <option name="vk_x11_strict_image_count" value="true" /> 916 </application> 917 918 <application name="Forsaken Remastered" executable="ForsakenEx"> 919 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 --> 920 <option name="vk_dont_care_as_load" value="true" /> 921 </application> 922 923 <!-- Path of Exile stops with "unsupported backbuffer count" when more than 924 3 swapchain image are reported. --> 925 <application name="Path of Exile" executable="PathOfExile_x64Steam.exe"> 926 <option name="vk_x11_override_min_image_count" value="3" /> 927 </application> 928 <application name="Path of Exile" executable="PathOfExileSteam.exe"> 929 <option name="vk_x11_override_min_image_count" value="3" /> 930 </application> 931 932 <!-- Disable fp16 support for browsers, since there is too much 933 broken WebGL out there that uses the wrong precision. 934 Bonus workaround for Firefox bug #1845309. --> 935 <application name="Firefox" executable="firefox"> 936 <option name="no_fp16" value="true" /> 937 </application> 938 <application name="Firefox ESR" executable="firefox-esr"> 939 <option name="no_fp16" value="true" /> 940 </application> 941 <application name="Chromium" executable="chromium"> 942 <option name="no_fp16" value="true" /> 943 </application> 944 <application name="Google Chrome" executable="chrome"> 945 <option name="no_fp16" value="true" /> 946 </application> 947 <application name="Iceweasel" executable="iceweasel"> 948 <option name="no_fp16" value="true" /> 949 </application> 950 <application name="Epiphany" executable="epiphany"> 951 <option name="no_fp16" value="true" /> 952 </application> 953 <application name="Konqueror" executable="konqueror"> 954 <option name="no_fp16" value="true" /> 955 </application> 956 <application name="Falkon" executable="falkon"> 957 <option name="no_fp16" value="true" /> 958 </application> 959 <application name="Seamonkey" executable="seamonkey"> 960 <option name="no_fp16" value="true" /> 961 </application> 962 <application name="Waterfox" executable="waterfox"> 963 <option name="no_fp16" value="true" /> 964 </application> 965 </device> 966 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> 967 <device driver="vmwgfx"> 968 <application name="gnome-shell" executable="gnome-shell"> 969 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 970 </application> 971 <application name="cinnamon" executable="cinnamon"> 972 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 973 </application> 974 <application name="Compiz" executable="Compiz"> 975 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" /> 976 </application> 977 </device> 978 <device driver="radeonsi"> 979 <application name="Alien Isolation" executable="AlienIsolation"> 980 <option name="force_gl_vendor" value="X.Org" /> 981 </application> 982 <application name="American Truck Simulator" executable="amtrucks"> 983 <option name="radeonsi_zerovram" value="true" /> 984 </application> 985 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 986 <option name="radeonsi_zerovram" value="true" /> 987 <option name="radeonsi_clamp_div_by_zero" value="true" /> 988 </application> 989 <application name="Exanima" executable="Exanima.exe"> 990 <option name="radeonsi_zerovram" value="true"/> 991 </application> 992 <application name="Nowhere Patrol" executable="NowherePatrol.exe"> 993 <option name="radeonsi_zerovram" value="true" /> 994 </application> 995 <application name="Rocket League" executable="RocketLeague"> 996 <option name="radeonsi_zerovram" value="true" /> 997 </application> 998 <application name="Gfx Bench" executable="gfxbench_gl"> 999 <!-- Helps offscreen tests --> 1000 <option name="mesa_glthread_app_profile" value="1"/> 1001 </application> 1002 <!-- YoYo game engine workarounds --> 1003 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> 1004 <option name="radeonsi_sync_compile" value="true" /> 1005 <option name="radeonsi_zerovram" value="true" /> 1006 </application> 1007 <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha --> 1008 <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> 1009 <option name="radeonsi_sync_compile" value="true" /> 1010 </application> 1011 <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd"> 1012 <option name="radeonsi_sync_compile" value="true" /> 1013 </application> 1014 <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> 1015 <option name="radeonsi_sync_compile" value="true" /> 1016 </application> 1017 <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> 1018 <option name="radeonsi_sync_compile" value="true" /> 1019 </application> 1020 <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> 1021 <option name="radeonsi_sync_compile" value="true" /> 1022 </application> 1023 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> 1024 <application name="Kerbal Space Program" executable="KSP.x86_64"> 1025 <option name="radeonsi_no_infinite_interp" value="true" /> 1026 </application> 1027 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> 1028 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 1029 <option name="radeonsi_zerovram" value="true" /> 1030 </application> 1031 <application name="7 Days to Die" executable="7DaysToDie.x86"> 1032 <option name="radeonsi_zerovram" value="true" /> 1033 </application> 1034 <application name="SPECviewperf13" executable="viewperf"> 1035 <option name="glthread_nop_check_framebuffer_status" value="true" /> 1036 <option name="radeonsi_sync_compile" value="true" /> 1037 </application> 1038 <application name="Road Redemption" executable="RoadRedemption.x86_64"> 1039 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1040 </application> 1041 <application name="Wasteland 2" executable="WL2"> 1042 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1043 </application> 1044 <application name="Teardown" executable="teardown.exe"> 1045 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 1046 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1047 <option name="radeonsi_no_infinite_interp" value="true" /> 1048 </application> 1049 <application name="SpaceEngine" executable="SpaceEngine.exe"> 1050 <option name="force_gl_vendor" value="X.Org" /> 1051 </application> 1052 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 1053 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1054 </application> 1055 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 1056 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1057 </application> 1058 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 1059 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1060 <option name="radeonsi_force_use_fma32" value="true" /> 1061 </application> 1062 <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> 1063 <option name="radeonsi_zerovram" value="true" /> 1064 </application> 1065 </device> 1066 <device driver="zink"> 1067 <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe"> 1068 <!-- glthread uploads need too much vram and exceed 32bit VA limit --> 1069 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 --> 1070 <option name="mesa_glthread_app_profile" value="0"/> 1071 </application> 1072 1073 <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2"> 1074 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 --> 1075 <option name="glsl_correct_derivatives_after_discard" value="true" /> 1076 </application> 1077 1078 <!-- GL_POINT_SMOOTH is used in Quake II to render particles --> 1079 <application name="Quake II" executable="quake2-engine"> 1080 <option name="zink_emulate_point_smooth" value="true"/> 1081 </application> 1082 <application name="Quake II (yamagi)" executable="yamagi-quake2"> 1083 <option name="zink_emulate_point_smooth" value="true"/> 1084 </application> 1085 <application name="Quake II (wine)" executable="quake2.exe"> 1086 <option name="zink_emulate_point_smooth" value="true"/> 1087 </application> 1088 <application name="Tomb Raider 2013" executable="TombRaider"> 1089 <option name="zink_shader_object_enable" value="true" /> 1090 </application> 1091 </device> 1092 <device driver="iris"> 1093 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> 1094 <option name="vs_position_always_invariant" value="true" /> 1095 </application> 1096 <application name="glmark2" executable="glmark2"> 1097 <option name="limit_trig_input_range" value="true" /> 1098 </application> 1099 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1100 <option name="force_gl_vendor" value="X.Org" /> 1101 </application> 1102 <application name="Insurgency" executable="insurgency_linux"> 1103 <option name="force_gl_vendor" value="X.Org" /> 1104 </application> 1105 </device> 1106 <device driver="crocus"> 1107 <application name="glmark2" executable="glmark2"> 1108 <option name="limit_trig_input_range" value="true" /> 1109 </application> 1110 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1111 <option name="force_gl_vendor" value="X.Org" /> 1112 </application> 1113 <application name="Insurgency" executable="insurgency_linux"> 1114 <option name="force_gl_vendor" value="X.Org" /> 1115 </application> 1116 </device> 1117 <device driver="anv"> 1118 <application name="Aperture Desk Job" executable="deskjob"> 1119 <option name="anv_assume_full_subgroups" value="true" /> 1120 </application> 1121 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1122 <option name="anv_assume_full_subgroups" value="true" /> 1123 <option name="fp64_workaround_enabled" value="true" /> 1124 </application> 1125 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 1126 <option name="limit_trig_input_range" value="true" /> 1127 </application> 1128 <application name="Batman™: Arkham Knight" executable="BatmanAK.exe"> 1129 <option name="anv_sample_mask_out_opengl_behaviour" value="true"/> 1130 </application> 1131 <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider"> 1132 <option name="limit_trig_input_range" value="true" /> 1133 </application> 1134 <application name="Rise of the Tomb Raider" executable="ROTTR.exe"> 1135 <option name="limit_trig_input_range" value="true" /> 1136 </application> 1137 <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe"> 1138 <option name="limit_trig_input_range" value="true" /> 1139 </application> 1140 <application name="NieR:Automata" executable="NieRAutomata.exe"> 1141 <option name="limit_trig_input_range" value="true" /> 1142 </application> 1143 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1144 <option name="force_vk_vendor" value="-1" /> 1145 </application> 1146 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1147 <!-- 1148 Cyberpunk 2077 uses a watchdog thread to terminate 1149 the process in case the render thread hasn't responded within 2 minutes. 1150 This option speeds up shader compilation. 1151 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241 1152 --> 1153 <option name="shader_spilling_rate" value="15" /> 1154 </application> 1155 <application name="Elden Ring" executable="eldenring.exe"> 1156 <option name="fake_sparse" value="true" /> 1157 </application> 1158 <!-- Needed to avoid XeSS code paths. --> 1159 <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe"> 1160 <option name="force_vk_vendor" value="-1" /> 1161 </application> 1162 <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe"> 1163 <option name="force_vk_vendor" value="-1" /> 1164 </application> 1165 <application name="DEATH STRANDING" executable="ds.exe"> 1166 <option name="force_vk_vendor" value="-1" /> 1167 </application> 1168 <!-- 1169 Disable 16-bit feature on zink and angle so that GLES mediump doesn't 1170 lower to our inefficent 16-bit shader support. No need to do so for 1171 ANGLE, since it uses RelaxedPrecision decorations, which the intel 1172 compiler ignores. 1173 --> 1174 <engine engine_name_match="mesa zink"> 1175 <option name="no_16bit" value="true" /> 1176 </engine> 1177 </device> 1178 <device driver="dzn"> 1179 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1180 <option name="dzn_enable_8bit_loads_stores" value="true" /> 1181 <option name="dzn_claim_wide_lines" value="true" /> 1182 </application> 1183 <application name="No Man's Sky" executable="NMS.exe"> 1184 <option name="dzn_claim_wide_lines" value="true" /> 1185 </application> 1186 </device> 1187 1188 <device driver="r600"> 1189 <application name="Tomb Raider 2013" executable="TombRaider"> 1190 <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" /> 1191 </application> 1192 </device> 1193 1194 <device driver="virtio_gpu"> 1195 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 1196 <option name="format_l8_srgb_enable_readback" value="true" /> 1197 </application> 1198 </device> 1199 <!-- 1200 The android game hall of shame: 1201 1202 Workarounds for android games that are not aware of open source drivers. 1203 These can be removed as games have their allowlists updated. 1204 --> 1205 <device driver="msm" device="FD618"> 1206 <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter"> 1207 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1208 <option name="force_gl_vendor" value="Qualcomm"/> 1209 </application> 1210 <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM"> 1211 <!-- Note: asphalt8's allowlist seems to not have been updated recently 1212 enough to be aware of "Adreno (TM) 618", but we seem to otherwise 1213 have enough headroom to opt into the higher settings. (Conversely 1214 the allowlist seems to allow G72-MP3 into the higher tier, despite 1215 not being able to maintain fps.. possibly it is not properly 1216 differentiating between various core MPn configurations. So I'm 1217 going to use that to justify claiming to be a618's *slightly* 1218 bigger brother) 1219 --> 1220 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1221 <option name="force_gl_vendor" value="Qualcomm"/> 1222 </application> 1223 <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM"> 1224 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1225 <option name="force_gl_vendor" value="Qualcomm"/> 1226 </application> 1227 <application name="PUBG Mobile" executable="com.tencent.ig"> 1228 <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU 1229 is below 45% utilization (mostly closer to 40%). If I claim to 1230 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics). 1231 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of 1232 headroom. "Extreme" + "Ultra HD" (max settings for a640) we are 1233 starting to approach the limit. I'll stick with a630 to be 1234 conservative, but argueably we could go higher. (This flagship 1235 gaming phone thing is a scam!) 1236 --> 1237 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1238 <option name="force_gl_vendor" value="Qualcomm"/> 1239 </application> 1240 </device> 1241</driconf> 1242