1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EvsDisplay.h"
18 
19 #include <ui/GraphicBufferAllocator.h>
20 #include <ui/GraphicBufferMapper.h>
21 
22 using ::android::frameworks::automotive::display::V1_0::HwDisplayConfig;
23 using ::android::frameworks::automotive::display::V1_0::HwDisplayState;
24 using ::android::frameworks::automotive::display::V1_0::IAutomotiveDisplayProxyService;
25 using ::android::hardware::automotive::evs::V1_0::DisplayDesc;
26 using ::android::hardware::automotive::evs::V1_0::DisplayState;
27 using ::android::hardware::automotive::evs::V1_0::EvsResult;
28 
29 namespace {
30 
31     // Arbitrary magic number for self-recognition
32     constexpr uint32_t kDefaultDisplayBufferId = 0x3870;
33 
34 }  // namespace
35 
36 namespace android::hardware::automotive::evs::V1_1::implementation {
37 
EvsDisplay()38 EvsDisplay::EvsDisplay() {
39     EvsDisplay(nullptr, 0);
40 }
41 
EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy,uint64_t displayId)42 EvsDisplay::EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy, uint64_t displayId)
43     : mDisplayProxy(pDisplayProxy),
44       mDisplayId(displayId),
45       mGlWrapper(std::make_unique<GlWrapper>()) {
46     ALOGD("EvsDisplay instantiated");
47 
48     // Set up our self description
49     // NOTE:  These are arbitrary values chosen for testing
50     mInfo.displayId = "Mock Display";
51     mInfo.vendorFlags = 3870;
52 
53     // Assemble the buffer description we'll use for our render target
54     mBuffer.width = 640;
55     mBuffer.height = 360;
56     mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888;
57     mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
58     mBuffer.bufferId = kDefaultDisplayBufferId;
59     mBuffer.pixelSize = 4;
60 }
61 
~EvsDisplay()62 EvsDisplay::~EvsDisplay() {
63     ALOGD("EvsDisplay being destroyed");
64     forceShutdown();
65 }
66 
67 /**
68  * This gets called if another caller "steals" ownership of the display
69  */
forceShutdown()70 void EvsDisplay::forceShutdown() {
71     ALOGD("EvsDisplay forceShutdown");
72     std::lock_guard<std::mutex> lock(mAccessLock);
73 
74     // If the buffer isn't being held by a remote client, release it now as an
75     // optimization to release the resources more quickly than the destructor might
76     // get called.
77     if (mBuffer.memHandle) {
78         // Report if we're going away while a buffer is outstanding
79         if (mFrameBusy) {
80             ALOGE("EvsDisplay going down while client is holding a buffer");
81         }
82 
83         // Drop the graphics buffer we've been using
84         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
85         alloc.free(mBuffer.memHandle);
86         mBuffer.memHandle = nullptr;
87 
88         if (mGlWrapper) {
89             mGlWrapper->hideWindow(mDisplayProxy, mDisplayId);
90             mGlWrapper->shutdown();
91         }
92     }
93 
94     // Put this object into an unrecoverable error state since somebody else
95     // is going to own the display now.
96     mRequestedState = DisplayState::DEAD;
97 }
98 
99 /**
100  * Returns basic information about the EVS display provided by the system.
101  * See the description of the DisplayDesc structure for details.
102  */
getDisplayInfo(getDisplayInfo_cb _hidl_cb)103 Return<void> EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) {
104     ALOGD("getDisplayInfo");
105 
106     // Send back our self description
107     _hidl_cb(mInfo);
108     return {};
109 }
110 
111 /**
112  * Clients may set the display state to express their desired state.
113  * The HAL implementation must gracefully accept a request for any state
114  * while in any other state, although the response may be to ignore the request.
115  * The display is defined to start in the NOT_VISIBLE state upon initialization.
116  * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
117  * then begin providing video.  When the display is no longer required, the client
118  * is expected to request the NOT_VISIBLE state after passing the last video frame.
119  */
setDisplayState(DisplayState state)120 Return<EvsResult> EvsDisplay::setDisplayState(DisplayState state) {
121     ALOGD("setDisplayState");
122     std::lock_guard<std::mutex> lock(mAccessLock);
123 
124     if (mRequestedState == DisplayState::DEAD) {
125         // This object no longer owns the display -- it's been superceeded!
126         return EvsResult::OWNERSHIP_LOST;
127     }
128 
129     // Ensure we recognize the requested state so we don't go off the rails
130     if (state >= DisplayState::NUM_STATES) {
131         return EvsResult::INVALID_ARG;
132     }
133 
134     if (!mGlWrapper) {
135         switch (state) {
136             case DisplayState::NOT_VISIBLE:
137                 mGlWrapper->hideWindow(mDisplayProxy, mDisplayId);
138                 break;
139             case DisplayState::VISIBLE:
140                 mGlWrapper->showWindow(mDisplayProxy, mDisplayId);
141                 break;
142             default:
143                 break;
144         }
145     }
146 
147     // Record the requested state
148     mRequestedState = state;
149 
150     return EvsResult::OK;
151 }
152 
153 /**
154  * The HAL implementation should report the actual current state, which might
155  * transiently differ from the most recently requested state.  Note, however, that
156  * the logic responsible for changing display states should generally live above
157  * the device layer, making it undesirable for the HAL implementation to
158  * spontaneously change display states.
159  */
getDisplayState()160 Return<DisplayState> EvsDisplay::getDisplayState() {
161     ALOGD("getDisplayState");
162     std::lock_guard<std::mutex> lock(mAccessLock);
163 
164     return mRequestedState;
165 }
166 
167 /**
168  * This call returns a handle to a frame buffer associated with the display.
169  * This buffer may be locked and written to by software and/or GL.  This buffer
170  * must be returned via a call to returnTargetBufferForDisplay() even if the
171  * display is no longer visible.
172  */
173 // TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518)
getTargetBuffer(getTargetBuffer_cb _hidl_cb)174 Return<void> EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) {
175     ALOGD("getTargetBuffer");
176     std::lock_guard<std::mutex> lock(mAccessLock);
177 
178     if (mRequestedState == DisplayState::DEAD) {
179         ALOGE("Rejecting buffer request from object that lost ownership of the display.");
180         _hidl_cb({});
181         return {};
182     }
183 
184     // If we don't already have a buffer, allocate one now
185     if (!mBuffer.memHandle) {
186         // Initialize our display window
187         // NOTE:  This will cause the display to become "VISIBLE" before a frame is actually
188         // returned, which is contrary to the spec and will likely result in a black frame being
189         // (briefly) shown.
190         if (mGlWrapper->initialize(mDisplayProxy, mDisplayId)) {
191             // Assemble the buffer description we'll use for our render target
192             mBuffer.width = mGlWrapper->getWidth();
193             mBuffer.height = mGlWrapper->getHeight();
194             mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888;
195             mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
196             mBuffer.bufferId = kDefaultDisplayBufferId;
197             mBuffer.pixelSize = 4;
198         } else {
199             // If we failed to initialize a EGL, then we're not going to display
200             // any.
201             mGlWrapper = nullptr;
202         }
203 
204         // Allocate the buffer that will hold our displayable image
205         buffer_handle_t handle = nullptr;
206         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
207         status_t result = alloc.allocate(mBuffer.width, mBuffer.height, mBuffer.format, 1,
208                                          mBuffer.usage, &handle, &mBuffer.stride, 0, "EvsDisplay");
209         if (result != NO_ERROR || !handle) {
210             ALOGE("Error %d allocating %d x %d graphics buffer", result, mBuffer.width,
211                   mBuffer.height);
212             if (mGlWrapper) {
213                 mGlWrapper->shutdown();
214             }
215             _hidl_cb({});
216             return {};
217         }
218 
219         mBuffer.memHandle = handle;
220         mFrameBusy = false;
221         ALOGD("Allocated new buffer %p with stride %u", mBuffer.memHandle.getNativeHandle(),
222               mBuffer.stride);
223     }
224 
225     // Do we have a frame available?
226     if (mFrameBusy) {
227         // This means either we have a 2nd client trying to compete for buffers
228         // (an unsupported mode of operation) or else the client hasn't returned
229         // a previously issued buffer yet (they're behaving badly).
230         // NOTE:  We have to make the callback even if we have nothing to provide
231         ALOGE("getTargetBuffer called while no buffers available.");
232         _hidl_cb({});
233         return {};
234     } else {
235         // Mark our buffer as busy
236         mFrameBusy = true;
237 
238         // Send the buffer to the client
239         ALOGD("Providing display buffer handle %p as id %d", mBuffer.memHandle.getNativeHandle(),
240               mBuffer.bufferId);
241         _hidl_cb(mBuffer);
242         return {};
243     }
244 }
245 
246 /**
247  * This call tells the display that the buffer is ready for display.
248  * The buffer is no longer valid for use by the client after this call.
249  */
returnTargetBufferForDisplayImpl(const uint32_t bufferId,const buffer_handle_t memHandle)250 Return<EvsResult> EvsDisplay::returnTargetBufferForDisplayImpl(const uint32_t bufferId,
251                                                                const buffer_handle_t memHandle) {
252     ALOGD("returnTargetBufferForDisplay %p", memHandle);
253     std::lock_guard<std::mutex> lock(mAccessLock);
254 
255     // Nobody should call us with a null handle
256     if (!memHandle) {
257         ALOGE("returnTargetBufferForDisplay called without a valid buffer handle.\n");
258         return EvsResult::INVALID_ARG;
259     }
260     if (bufferId != mBuffer.bufferId) {
261         ALOGE("Got an unrecognized frame returned.\n");
262         return EvsResult::INVALID_ARG;
263     }
264     if (!mFrameBusy) {
265         ALOGE("A frame was returned with no outstanding frames.\n");
266         return EvsResult::BUFFER_NOT_AVAILABLE;
267     }
268 
269     mFrameBusy = false;
270 
271     // If we've been displaced by another owner of the display, then we can't do anything else
272     if (mRequestedState == DisplayState::DEAD) {
273         return EvsResult::OWNERSHIP_LOST;
274     }
275 
276     // If we were waiting for a new frame, this is it!
277     if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
278         mRequestedState = DisplayState::VISIBLE;
279         if (mGlWrapper) {
280             mGlWrapper->showWindow(mDisplayProxy, mDisplayId);
281         }
282     }
283 
284     // Validate we're in an expected state
285     if (mRequestedState != DisplayState::VISIBLE) {
286         // We shouldn't get frames back when we're not visible.
287         ALOGE("Got an unexpected frame returned while not visible - ignoring.\n");
288     } else if (mGlWrapper) {
289         // This is where the buffer would be made visible.
290         if (!mGlWrapper->updateImageTexture(mBuffer)) {
291             return EvsResult::UNDERLYING_SERVICE_ERROR;
292         }
293 
294         // Put the image on the screen
295         mGlWrapper->renderImageToScreen();
296     } else {
297         // TODO: Move below validation logic to somewhere else
298 #if 0
299         // For now we simply validate it has the data we expect in it by reading it back
300         // Lock our display buffer for reading
301         uint32_t* pixels = nullptr;
302         GraphicBufferMapper& mapper = GraphicBufferMapper::get();
303         mapper.lock(mBuffer.memHandle, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER,
304                     android::Rect(mBuffer.width, mBuffer.height), (void**)&pixels);
305 
306         // If we failed to lock the pixel buffer, we're about to crash, but log it first
307         if (!pixels) {
308             ALOGE("Display failed to gain access to image buffer for reading");
309         }
310 
311         // Check the test pixels
312         bool frameLooksGood = true;
313         for (unsigned row = 0; row < mBuffer.height; row++) {
314             for (unsigned col = 0; col < mBuffer.width; col++) {
315                 // Index into the row to check the pixel at this column.
316                 // We expect 0xFF in the LSB channel, a vertical gradient in the
317                 // second channel, a horitzontal gradient in the third channel, and
318                 // 0xFF in the MSB.
319                 // The exception is the very first 32 bits which is used for the
320                 // time varying frame signature to avoid getting fooled by a static image.
321                 uint32_t expectedPixel = 0xFF0000FF |           // MSB and LSB
322                                          ((row & 0xFF) << 8) |  // vertical gradient
323                                          ((col & 0xFF) << 16);  // horizontal gradient
324                 if ((row | col) == 0) {
325                     // we'll check the "uniqueness" of the frame signature below
326                     continue;
327                 }
328                 // Walk across this row (we'll step rows below)
329                 uint32_t receivedPixel = pixels[col];
330                 if (receivedPixel != expectedPixel) {
331                     ALOGE("Pixel check mismatch in frame buffer");
332                     frameLooksGood = false;
333                     break;
334                 }
335             }
336 
337             if (!frameLooksGood) {
338                 break;
339             }
340 
341             // Point to the next row (NOTE:  gralloc reports stride in units of pixels)
342             pixels = pixels + mBuffer.stride;
343         }
344 
345         // Ensure we don't see the same buffer twice without it being rewritten
346         static uint32_t prevSignature = ~0;
347         uint32_t signature = pixels[0] & 0xFF;
348         if (prevSignature == signature) {
349             frameLooksGood = false;
350             ALOGE("Duplicate, likely stale frame buffer detected");
351         }
352 
353         // Release our output buffer
354         mapper.unlock(mBuffer.memHandle);
355 
356         if (!frameLooksGood) {
357             return EvsResult::UNDERLYING_SERVICE_ERROR;
358         }
359 #endif
360     }
361 
362     return EvsResult::OK;
363 }
364 
returnTargetBufferForDisplay(const V1_0::BufferDesc & buffer)365 Return<EvsResult> EvsDisplay::returnTargetBufferForDisplay(const V1_0::BufferDesc& buffer) {
366     return returnTargetBufferForDisplayImpl(buffer.bufferId, buffer.memHandle);
367 }
368 
getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb)369 Return<void> EvsDisplay::getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb) {
370     if (mDisplayProxy != nullptr) {
371         return mDisplayProxy->getDisplayInfo(mDisplayId, _info_cb);
372     } else {
373         HwDisplayConfig nullConfig;
374         HwDisplayState nullState;
375         _info_cb(nullConfig, nullState);
376         return {};
377     }
378 }
379 
380 }  // namespace android::hardware::automotive::evs::V1_1::implementation
381