1/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18// glslc TestGpuNnapi.comp -O --target-env=vulkan1.1 -mfmt=c -o TestGpuNnapi.comp.spv.inl
19
20#version 450
21#pragma shader_stage(compute)
22
23layout (local_size_x_id = 0, local_size_y_id = 1) in;
24
25// The 4-byte chunk to set for each output buffer entry.
26layout (constant_id = 2) const uint CLEAR_DATA = 0;
27
28layout (binding = 0, std430) buffer Output {
29    uint data[];
30} outputBuffer;
31
32void main() {
33    uint size_x = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
34    uint index = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * size_x;
35    outputBuffer.data[index] = CLEAR_DATA;
36}
37