1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef VIDEOTEX_H 17 #define VIDEOTEX_H 18 19 #include "BaseRenderCallback.h" 20 #include "StreamHandler.h" 21 #include "TexWrapper.h" 22 23 #include <EGL/egl.h> 24 #include <EGL/eglext.h> 25 #include <GLES2/gl2.h> 26 #include <GLES2/gl2ext.h> 27 #include <GLES3/gl3.h> 28 #include <GLES3/gl3ext.h> 29 #include <android/hardware/automotive/evs/1.0/IEvsEnumerator.h> 30 31 namespace android { 32 namespace automotive { 33 namespace evs { 34 namespace support { 35 36 using ::android::hardware::automotive::evs::V1_0::BufferDesc; 37 38 class VideoTex : public TexWrapper { 39 public: 40 VideoTex() = delete; 41 VideoTex(EGLDisplay glDisplay); 42 virtual ~VideoTex(); 43 44 // returns true if the texture contents were updated 45 bool refresh(const BufferDesc& imageBuffer); 46 47 private: 48 EGLDisplay mDisplay; 49 EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR; 50 }; 51 } // namespace support 52 } // namespace evs 53 } // namespace automotive 54 } // namespace android 55 56 #endif // VIDEOTEX_H 57