1package { 2 // See: http://go/android-license-faq 3 // A large-scale-change added 'default_applicable_licenses' to import 4 // all of the 'license_kinds' from "hardware_google_gfxstream_license" 5 // to get the below license kinds: 6 // SPDX-license-identifier-Apache-2.0 7 default_applicable_licenses: ["hardware_google_gfxstream_license"], 8} 9 10cc_library_static { 11 name: "libgfxstream_glestranslator_glesv2", 12 defaults: ["gfxstream_defaults"], 13 header_libs: [ 14 "gfxstream_opengl_headers", 15 ], 16 static_libs: [ 17 "gfxstream_base", 18 "libgfxstream_host_apigen_codec_common", 19 "libgfxstream_host_glestranslator_glcommon", 20 ], 21 cflags: [ 22 "-fvisibility=hidden", 23 "-Wno-inconsistent-missing-override", 24 ], 25 srcs: [ 26 "ANGLEShaderParser.cpp", 27 "GLESv2Context.cpp", 28 "GLESv2Imp.cpp", 29 "GLESv2Validate.cpp", 30 "ProgramData.cpp", 31 "SamplerData.cpp", 32 "ShaderParser.cpp", 33 "ShaderValidator.cpp", 34 "TransformFeedbackData.cpp", 35 ], 36} 37